Hi Phil, Good question. At the moment the only way you know what weapon it has is when it attacks you. If it has a bow you hear a bow and arrow. If it has a dagger you hear the dagger. If it uses a sword you hear a sword slash. I don't think adding it to the sound descriptions menu will help because there is no way of knowing before you get attacked what type of skeleton, zombie, etc you are facing.
Of course, in mainstream games they have a number of visual ways of presenting this kind of information. For example, If the enemy were a mage or wizard they will change the color of the enemy's robes to help you identify what class of enemy you are fighting. In other cases you can simply see if it has a sword, dagger, knife, bow, whatever and there is no question what kind of weapon it has. On 1/29/11, Phil Vlasak <p...@pcsgames.net> wrote: > Hi Thomas, > How will we know if the skeleton is an archer without being hit by an arrow > first? > You could add the monster weapon to the view description. > I. E . skeleton with sword, skeleton with bow. > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.