Hi Philip, Yeah, I pretty much figured as much. A lot of people, blind from birth, are of the opinion that joysticks and mice are just extra controllers. The reason is they have never been exposed to the kinds of games that can benifit from alternative controllers and believe that the keyboard is the best game controller out there. It has only been in the last three/four years that audio games have come out to challenge that view. Games like Rail Racer, for example, absolutely require a joystick or mouse to be remotely good at the game, because the keyboard can't provide the very minute changes in joystick and/or mouse position. It is my feeling as more high quality accessible games like Rail Racer come out demonstrating how necessary these types of controllers can be for game play attitudes will change about the keyboard.
Take Street Fighter as an example. I'm not an expert at the fighting genre games, but they are usually 55 to 60 frames per second. At that speed something like a keyboard would only slow you down. Joysticks and gamepads provide the gamer a fast input method that allows them to react at a high frame rate while providing the gamer with several specials and moves that simply can't be performed on a keyboard. For example, hold a kick button down while spinning the joystick around in a circle might deliver a fast spin kick to the head of an apponent. Keyboards, by design, just aren't able of pulling off such moves. Once you've experienced these more advanced moves and the speed of a joystick/gamepad the keyboard seams clunky and unweildy. Although, I have had a thought. You know you could always offer basic joystick and gamepad support in light, but for pro include force feedback support. This would provide developers the ability to support joysticks, but only pro game developers can add and use force feedback support. What do you think of that? Smile. On 2/3/11, Philip Bennefall <phi...@blastbay.com> wrote: > Hi Thomas, > > I can see where you are coming from, and must agree after some thought. For > me personally, as one who has never played mainstream games, the joystick > and mouse are just extras. The keyboard is the primary input source for me, > and always has been. But I have no problem making mouse and joystick support > a lite feature. ThenI feel as though I'm still getting something back for my > work, which I do not when people just use the demo. This is of course > perfectly okay, I intended the demo to be free, but I'm starting to think > that I'm giving too much away in the demo version. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.