Ok, I would like to understand something. I have heard that there is a lot of complexity in the fighting games, planning strategies and the like. I accept that this is true.
Now, I have no vision. Strategy planning involves reacting not only to my opponent, but to the environment, my current life level and weapon load (where appropriate) my opponent's condition, and any time-based factors. So, how, as I said with no vision, do I get this input in order to make the tactical decisions that make the games worth playing? Is there enough information conveyed by sound to provide me with this state vector? You see, this isn't a matter of being unwilling to put in effort, or memorize a bunch of menu sequences. I figured out how to play Anacreon, a complex space conquest game with a lot of things that defeat screen readers without a hell of a lot of effort, because the information was in fact there if one expended the effort. As Anacreon was a turn-based game, I could take the time to find it, incorporate it into my understanding of the game state and make the complex decisions about production, fleet deployment and even battle tactics that the game required. The game rewarded me with exactly the experience a sighted player would have, though I had to put literally tens of hours in just to figure out the interface, let alone the game strategy. I'm unconvinced that I would ever get that level of feedback, even with substantial effort from a mainstream game of any sort. Without that feedback, I am at best operating at a severe disadvantage. Perhaps there are patterns that could bring me victory, there are patterns in say, Tank commander that lead to a successful conquest of the levels, but the fact is that I could learn those patterns by trial and error with full game feedback, rather than simply trying something, learning it didn't work and trying something else. I can diagnose *why* something didn't work. So, if I am wrong about that, then I may be interested in exploring some more mainstream gaming options. But frankly, it's a very high bar, and one I have no interest in compromising about. Life is too short to play a game at a disadvantage, no matter how wonderful the game might be. Or at least that is my priority. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.