Hi Tom.
I actually thought this was a good idea first off, but obviously you've been
concerned with mota.
About output I don't mind so long as it isn't screen reader specific, ie,
the game outputs text only to jaws, window eyes etc, but obviously that
won't be the case if your planning something cross platform.
Sapi auto speach would make life slightly easier I suppose for people not as
used to reading the screen with review cursers as I am, but personally I
don't mind.
Actually, what I do when I play if games is use both methods, I use win
frotz to output to sapi, and then Hal's virtual curser to reread or check
spellings.
As regards format though, that's the big question.
Standard if languages aren't good at creating games with combat or character
stats, so I deffinately agreee on this decision of yours, especially if your
looking at a game with at least some rpg like features rather than just
parza based puzles.
Lastly, for parza.
I must admit the reason i don't play if anymore, is simply that I got too
sick of puzles which were either completely obscure and unguessable, or
required a ridiculous sequence of commands which were totally unnatural.
For instance in the pentori prequal I met a wizard who said "we need you to
save the kingdom" and nothing else.
After4 a while of abortive attempts I finally had to type "ask about need"
which is just insane.
A conversation menue with various choices to ask would've been much better.
Also, if you've only got a basic "use" or "use with" command, you can make
your puzles far more obscure, sinse the player has a limited amount of
possibilities, namely, only what items and stationary objects are around.
Imagine this puzle for instance, you've just been locked in the amo store of
evil Pirate peetes pirate ship which has in it a barrel of gun pouder.
In your inventory you have two flint arrow heads.
in a standard if game you could spend ages mucking about trying to tip the
pouder of the barrel typing "tip barrel" or "empty barrel" or "get all
barrel" (I've been in this situation in several if titles myself), with the
barrel typing "strike" flint or "light pouder" or "rub flint" or goodness
knows what.
however having a generic use command means you can just use barrel, which
produces "pile of gun pouder" then use flint with other flint to produce a
spark. "use barrel" twice could also be used for part of the puzle where you
need to get in the barrel to protect yourself from the explosion, as opposed
to "enter barrel" "wear barrel" and all the other fun.
It strikes me English is far too imprecise a language to make good game
controls, ---- especially if your righting from scratch and on't have the in
built redundency which most standard if Parza's have, ---- eg, get and take
doing the same thing.
I'd deffinately prefer the menue situation, which could also be good for
combat too.
Beware the grue!
dark.
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