Wow man... where did you get that - what was your keyword I mean.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: 24 February 2011 04:07
To: Gamers Discussion list
Subject: Re: [Audyssey] mvc 3 arcade mode playthrough

Well I know that this video's getting me psyched for the game. check it and 
tell me what you think!
http://goo.gl/VcKvR
----- Original Message ----- 
From: "Scott Chesworth" <scottcheswo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 22, 2011 7:55 PM
Subject: Re: [Audyssey] mvc 3 arcade mode playthrough


> Hmmm, agreed about MK's gameplay not being as deep nowadays. It's
> gradually been happening since MK4 onward, I find each title to be
> that little bit more watered down. It might only be me clinging to the
> characters I know, but I keep finding myself saying little prayers
> that MK9 can combine the insanely good sound design of the last few
> titles with a sharp increase in the depth of control available for
> each character. I want to be able to feel like there's more work to do
> to master a character than just learning specials and fatalities. I
> want to be a totally horrible MK player again because I'm so out of
> practice, rather than being able to plough my way through with a moves
> list and some half-hearted button mashing. From everything I've seen
> online so far, MK9 is holding its own sound-wise, so now we've just
> got to hope they haven't been lazy about the actual number crunching
> and mechanics of reverting to 2d movement. If 2d movement turns out to
> be just a gimick, the series is going to feel soooo tired IMO.
>
> On 2/23/11, Clement Chou <chou.clem...@gmail.com> wrote:
>> Ah yes. The MK series, while good, has always been a bit technically
>> inferior in terms of mechanics and competition. lol. But hey, if
>> there's a way for retribution, why not take it? lol.
>>
>> At 04:36 PM 22/02/2011, you wrote:
>>>Cheers Clement, I'll be taking you up on the offer of help if pennies
>>>don't start to drop within a few hours of game play. I'm not new to
>>>fighters by any stretch of the imagination, but the MK series has
>>>always been my comfort zone. The differences in the mechanics of MVC3
>>>mean that I'm pretty much starting from a clean slate though. Luckily,
>>>there are going to be a few retro MK and Tekken titles on hand for
>>>retribution purposes lol.
>>>
>>>On 2/22/11, Clement Chou <chou.clem...@gmail.com> wrote:
>>> > Hope you have a good time! Let us know how it goes... and don't be
>>> > afraid to lose. When you haven't played a fighter very many times,
>>> > it's very normal to have trouble. That arcade playthrough is proof of
>>> > that. lol. See if your friend'll be nice enough to let you go into
>>> > training mode for a bit. lol. If you need or want advice and or tips,
>>> > just write and I'll try and write up a few that'll be helpful for you
>>> > and any other people trying to start playing.
>>> >
>>> > At 11:39 PM 21/02/2011, you wrote:
>>> >>Looks like I'm eventually going to get to try this title on Friday
>>> >>night. I'll be playing with someone who's a massive fan of this
>>> >>flavour of fighting, so will get my butt handed to me on a plate no
>>> >>doubt, but I'm looking forwar to it all the same. Don't think I've
>>> >>ever heard a fighter with quite as many sounds cues to keep track of
>>> >>all at once lol.
>>> >>
>>> >>Keep your fingers crossed, I'm gonna need it...
>>> >>Scott
>>> >>
>>> >>On 2/22/11, Clement Chou <chou.clem...@gmail.com> wrote:
>>> >> > Only a partial playthrough... the last few matches before the boss.
>>> >> > And that boss is a monster. I'm using a team of Dante, Chris 
>>> >> > Redfield
>>> >> > and Wolverine. Enjoy... comments and the rest welcome as usual.
>>> >> >
>>> >>
>>>
http://dl.dropbox.com/u/3394499/marvel%20vs.%20capcom%203%20partial%20arcade
%20playthrough.mp3
>>> >> >
>>> >> >
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