Well I know that this video's getting me psyched for the game. check it and tell me what you think!
http://goo.gl/VcKvR
----- Original Message ----- From: "Scott Chesworth" <scottcheswo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 22, 2011 7:55 PM
Subject: Re: [Audyssey] mvc 3 arcade mode playthrough


Hmmm, agreed about MK's gameplay not being as deep nowadays. It's
gradually been happening since MK4 onward, I find each title to be
that little bit more watered down. It might only be me clinging to the
characters I know, but I keep finding myself saying little prayers
that MK9 can combine the insanely good sound design of the last few
titles with a sharp increase in the depth of control available for
each character. I want to be able to feel like there's more work to do
to master a character than just learning specials and fatalities. I
want to be a totally horrible MK player again because I'm so out of
practice, rather than being able to plough my way through with a moves
list and some half-hearted button mashing. From everything I've seen
online so far, MK9 is holding its own sound-wise, so now we've just
got to hope they haven't been lazy about the actual number crunching
and mechanics of reverting to 2d movement. If 2d movement turns out to
be just a gimick, the series is going to feel soooo tired IMO.

On 2/23/11, Clement Chou <chou.clem...@gmail.com> wrote:
Ah yes. The MK series, while good, has always been a bit technically
inferior in terms of mechanics and competition. lol. But hey, if
there's a way for retribution, why not take it? lol.

At 04:36 PM 22/02/2011, you wrote:
Cheers Clement, I'll be taking you up on the offer of help if pennies
don't start to drop within a few hours of game play. I'm not new to
fighters by any stretch of the imagination, but the MK series has
always been my comfort zone. The differences in the mechanics of MVC3
mean that I'm pretty much starting from a clean slate though. Luckily,
there are going to be a few retro MK and Tekken titles on hand for
retribution purposes lol.

On 2/22/11, Clement Chou <chou.clem...@gmail.com> wrote:
> Hope you have a good time! Let us know how it goes... and don't be
> afraid to lose. When you haven't played a fighter very many times,
> it's very normal to have trouble. That arcade playthrough is proof of
> that. lol. See if your friend'll be nice enough to let you go into
> training mode for a bit. lol. If you need or want advice and or tips,
> just write and I'll try and write up a few that'll be helpful for you
> and any other people trying to start playing.
>
> At 11:39 PM 21/02/2011, you wrote:
>>Looks like I'm eventually going to get to try this title on Friday
>>night. I'll be playing with someone who's a massive fan of this
>>flavour of fighting, so will get my butt handed to me on a plate no
>>doubt, but I'm looking forwar to it all the same. Don't think I've
>>ever heard a fighter with quite as many sounds cues to keep track of
>>all at once lol.
>>
>>Keep your fingers crossed, I'm gonna need it...
>>Scott
>>
>>On 2/22/11, Clement Chou <chou.clem...@gmail.com> wrote:
>> > Only a partial playthrough... the last few matches before the boss.
>> > And that boss is a monster. I'm using a team of Dante, Chris >> > Redfield
>> > and Wolverine. Enjoy... comments and the rest welcome as usual.
>> >
>>
http://dl.dropbox.com/u/3394499/marvel%20vs.%20capcom%203%20partial%20arcade%20playthrough.mp3
>> >
>> >
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