Hi Ken, Well, as far as package deals goes I'll probably eventually have something like that in place, but I don't honestly expect everyone to buy both. Clear back as early as 2008 I remember asking the list weather or not they wanted me to replace Montezuma's Revenge, AKA Montezuma's Return, with a 2d side-scroller or a 3d first-person game. The results were pretty fairly split.
Those in favor of the idea were tired of 2d side-scrollers and I think were looking for something a little more advanced than your average audio game, and most were interested in seeing what a full 3d action adventure would be like. Especially, since this would be quite a bit more advanced than something like Sarah or Shades of Doom. At the same time there was the other side who strongly rejected the suggestion claiming that 3d games are too hard, too confusing, and they wouldn't buy the game if I created it as a 3d first-person adventure. A few were upset about the fact I had to cancel Monte in the first place and wanted a triditional 2d side-scroller along the lines of what they paid for. Of course, since then I've read a number of posts were people don't like Shades of Doom etc because they walk around, get lost, run into walls, and just can't figure it out. Obviously, for such people a 3d first-person game wouldn't be a good purchase. So in the end I had to make a personal decision. What I came up with was a compromise which was to do both. I would produce a 2d side-scroller first, release that as the official replacement for Monte, and then go back and create a full 3d version complete with the bells and wistles left out of the 2d side-scroller. Which version a customer decides to buy is largely his/her choice, and I will likely have some sort of deal running where you can buy both for a reduced price. As far as your comment about it being redundant that's not necessarily true. Both games will have essential differences that makes them two distinctly different products, and eventually I'll be adding bonus content etc to the 3d version that the 2d version won't have. For instance, I might choose to add bonus levels, extra trophies, or other content that will hopefully interest people into buying the 3d version. Since the remainder of the Tomb Hunter series will all be 3d first-person games this will be something of a preview of things to come. I've also considered before final release in adding an arcade mode to the 2d platformer version that will have a scoring system etc similar to the Atari, NES, for people wanting a more classic arcade feel. This feature would not be available in the 3d first-person version. So you see each will have some differences that might be selling points for some people. HTH On 4/1/11, The Addictor <kenwdow...@neo.rr.com> wrote: > Hey, > I don't think many people are going to buy both versions unless you have a > package deal--say fifty bucks for both. It seems though that to buy both > would be a little redundant, as the rookie gamer would prefer the 2d and the > advanced the 3d, so I guess you won't have many customers buying both, > unless they buy the 2d, get used to that and want to take that next big > jump...Ken Downey > The Addictor > www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.