Hi Thomas, The only problem I see with your jumping system is, we lose a lot of the elements, like drawbridges and such if Angela can just continue jumping higher and higher.
Best Regards, Hayden -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, April 01, 2011 12:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games News 3/31/2011 Hi Dark, Hmmmm...Well, you are right about AT&T Crystal. My initial reason for picking her is exactly because with a little tinkering around with Goldwave she sounds like a starship computer. I'll take your suggestion under advisement. Since I have many of the necessary speech clips done using her voice I suppose it wouldn't kill me to continue using her for that specific title since it would greatly add to the over all ambience. As for the analog movement I must say it has greatly improved the game a lot. There are times when jumping I forget to hold the jump keys down long enough and poor Angela falls screaming into a fire, onto some bronze spikes, or flat out misses a rope. My mind and hands are still use to the light tap and jump over opsticles method that I often wind up killing myself before I remember I'm now using an analog jump system. Lol! Smile. On 4/1/11, dark <d...@xgam.org> wrote: > Hi tom. > > Having spent the week betwene boxing day and new years day of Christmas > prostrated with the flue myself, very irritating sinse I had such a bad sore > throat I didn't even want to speak for fear of damaging my voice, so had to > resort to a combination of Typing stuff on my laptop and sign language. > > Eitherway I actually really sympathize at the moment, and am glad you, Mrs. > Ward and your son are now all recovered. > > on to games. > > Well funnily enough Scansoft Daniel is my default sapi voice for precisely > the same reason, and that also counts using winfrotz tts and playing muds as > well as games like lone wolf or Jim's. > > Daniel is of course Tom's british brother, and in fact to me sounds very bbc > news (I did find your description of Tom as a newcaster rather amusing), so > I do understand the reasoning here. > > in fact my only problem with daniel is it has preset speaking of > abbreviations which (unlike with orphius), you can't alter. > > So I do have to get used to being told I've selected manuscript sapi as my > default voice or that my character has 13 hp 12 mana and two street (for > staminer points noted as st on the display). > > All this aside I do understand your use of Tom in most games, ---- however > there is one title where I would beg to disagree. > > Startrek final conflict, sinse Crystal while not actually! the startrek > computer voice, does sound similar enough to it imho to actually contribute > to the atmosphere of the game. > > usually I wouldn't mind a synth voice in games so long as it is a good one > and so long as it's just speaking menues and not playing a character, but to > me playing stfc, crystal actually seemed to be a character, and made the > games' immersion far more complete. > > If Switching to Tom for the next version of stfc is a must, ---- fair > enough, but if (sinse you already have some startrek voice clips recorded), > you might considder keeping Crystal just for the startrek games because of > the happy accident of her resembling the computer, --- that would imho be a > good thing. > > As you know I'll be looking forward to seeing analogue movement finally! > make it into an audio game, and I'm a big exploration fan so will be very > much looking forward to both mota games. > > Also as per my ambience artical, it'll be great to have more music, imho a > wonderful way of showing different environments and parts of the underground > without having to worry about inserting lots of background details. > > Beware the grue! > > dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.