Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting them...
Best Regards,
Hayden
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone
thankyou!
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone
>I really don't understand why you guys have so many problems. I've >gotten
>pretty far in the game, although I haven't beaten it. This is because >the
>second boss is giving me some problems. he throws fireballs extremely
>quickly and it's real hard to destroy him when things speed up.
however >the
>enemies themselves aren't all that hard if you have patience and
don't >rush
>things. you also need to apply some strategy to things as well. for
>instance the teleporting enemies. you'd think this is a random thing, >but
>you'd be wrong. they only teleport on specific coordinates. which means
>that if you stand at a teleport point, an unlimited amount of enemies >can
>potentially spawn. you'll kill them, then by simply jumping
straight up >and
>landing, or just taking a step back then forward, you'll get a bunch >more
>to appear. to be honest I find this logic rather flawed and
broken since >if
>you know there are a bunch of enemy spawn points somewhere, you
can >simply
>use the jump command to cover some distance and prevent the spawning >from
>triggering. . also remember if enemies teleport all around you
and you >have
>enough bullets, use your machine gun to destroy them in no time. there's
>also the shop, don't forget that. so buy some bullets for the machinegun
>there. don't bother buying any of the other items since you'll
get them >in
>large quantities. in every other case just use the sword. you
can swing >it
>as fast as you want with no penalties so break the space bar to kill
>enemies faster lol
>
>
>
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, April 02, 2011 9:32 PM
> Subject: Re: [Audyssey] battle zone
>
>
>> Hi Clement,
>>
>> Well, I'm not sure how to apply it to Battlezone, but I can think of
>> many mainstream games were if you get hit once you are dead, but it
>> might take 25 to 50 hits to kill the enemy. Usually, this works by
>> jumping bullets, ducking attacks, and other evasive maneuvers until
>> you kill the enemy. Of course, all of this is based on you being able
>> to see the attack coming in enough time to effectively move out of the
>> way fast enough. With Battlezone the problem is there is no warning
>> the attack is coming so you get killed before you can even begin
>> thinking about moving out of the way.
>>
>> Cheers!
>>
>>
>> On 4/2/11, Clement Chou <chou.clem...@gmail.com> wrote:
>>> Not possible, if your opponent only takes one hit to kill you and you
>>> take 10 or 20 to kill them. I challenge you to give me a scenario
>>> that could work around that. And this is assuming your opponent is at
>>> close range.. which means you can't stand far away and riddle
him >>> with
>>> bullets.
>>
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>
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