Hi Phil,

However, that is not the case. There is not 10 levers on any level,
and the current system is fairly basic. Obviously, if there were 10
levers and x number of doors I might want to properly label them in
some way. However, since the puzzles aren't that complex I wouldn't
worry about it. What you suspect or assume is just wrong from the way
the game is designed. You are over complicating the situation
believing that on higher levels there will be more levers too. There
are only five levers for each level.

HTH


On 4/5/11, Phil Vlasak <p...@pcsgames.net> wrote:
> Hi Dark,
> I suspect that there will be many levers to open many doors on higher
> levels.
> He could have a lever room with ten levers and doors at both ends and doors
> to stairs in the middle of the room.
> Without some different in description it would be like playing concentration
> with all the hidden puzzles marked door and lock.
> Phil
>
> ----- Original Message -----
> From: "dark" <d...@xgam.org>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, April 05, 2011 4:25 PM
> Subject: Re: [Audyssey] MOTA 18 - levers?
>
>
>> Hi Phil.
>>
>> Sometimes things are colour coded or demarkated in similar ways, sometimes
>>
>> otherwise, it all depends upon situation and general overall difficulty of
>>
>> the game.
>>
>> I personally think until Tom's switch puzles get far more complex and
>> there are many more statues in range of one lever, or a number of
>> different levers and statues which need activating scimultaniously to get
>> through, things are better with the current more general setup.
>>
>> Just personal thoughts there.
>>
>> Beware the grue!
>>
>> Dark.
>>
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