It's like telling a blind person to learn to cross a street safely by getting hit by a few cars. That's the thought that popped into my mind.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 06, 2011 4:40 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?


While I sympathize, I also feel the need to point out that mainstream games, again, do give cues and warnings as well... all be it most of them are visual. And how do you judge pit distances? In most games, there's a wind sound to rely on Sure. But you have to realize that headphones make things sound different so there's no concrete way to measure distances simply by relying on that sound. And saying to a blind gamer just learn by falling in that pit is like telling a sighted gamer to figure out how to do supers and ultras in Street Fighter or any other game that has them. All those games have command lists for that one reason... so people can look at things for quick reference and get to the real meat of the game. Same thing here. If you spend all your time dying in pits, how are you going to beat the game with a high score? Even judging distance takes time, and that detracts from your time bonus.

At 08:28 AM 06/04/2011, you wrote:
It's definitely possible to judge distance in this game. so why would we need a warning to know if we're close to a pit? just fall in the pit a few dozen times and you'll eventually learn to jump. why must so many blind gamers insist everything is spoon-fed to them? I'm not referring to anyone in particular, but to the group as a whole. why do most blind gamers shy away from challenge? This isn't even a Battlezone issue specifically. whenever there's something a little challenging in a game, people are always trying to come up with compromises like insert beeping sounds, ways to get rid of that feature cause it's too hard, and so on.


----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 05, 2011 10:33 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?


Easy there buddy. You have to realize... mainstream games give visual warnings for pitfalls and things like that such as ledges or whatever. It isn't always possible to judge a pit's distance by measuring in your stereo field. If you don't want cues, just don't listen for them. That simple.

At 08:33 AM 05/04/2011, you wrote:
no step boundaries for pits! please don't include that. why do audiogamers need sounds for every little thing? use your ears guys! if you're close to a pit, jump. why do you need a dumb sound to indicate this? are some of you playing with mono speakers or headphones? *sighs in frustration*.


To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 04, 2011 7:11 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?


No sorry!
I meant that happened and it need a bug fix there.
I could also be an actor.
Also people have requested in the past
an option to select where the game installs, a change in step sound before you fall into a pit, selection as to where witch program group the game is in, and again the voice acting thing.
That one is popular!

Shane
----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 04, 2011 6:59 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version of battlezone?


Everything except that second suggestion.. I do not need an annoying tone being played in my left ear. Another suggestion... would it be possible to hire voice actors for the cut sceens? I would be happy to do it...

At 03:07 PM 04/04/2011, you wrote:
Hey all,
We are going to update battlezone here soon and are looking for suggestions.
the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect bolders by at-least slowing them down a bit, You can move while ducked, enimies can shoot you when your ducked and in the air, and when the blades are retracted you can jump without getting harmed. 2. At the end of a level if say you were one step from the portal and a bonis item falls and you step forward without catching it it would play an extreamly anoying tone in your left ear, and you can't here your statis without getting a headake. 3. When you use a bomb can the 20 enimies that you kill just shut-up because there dead? When you use one the enimies are still talking they just don't do anything. 4. Can you make it possible to set a booby trap for the cop cars and it will damage them but then the cops could get out and attack just like the other people?

Please reply to all so that key is full will receeve them as well.

Thanks,
Shane Lowe
Game madness enteractive
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