Hi Charles, Yeah, makes sense. I remember a Star Wars game sort of like that. In Dark Forces there were cheat codes for 90% of the game, but if you tried to fight Darth Vader or any of the other bosses the cheat codes would be disabled. That was a big problem because if you were using cheats like unlimited ammo and didn't have any ammo/power in your weapons you were done for. The only way you could battle the bosses like Darth Vader is to play the game completely through without cheats and then you would have the ammo, experience points, and skills required to perhaps survive a battle like that. As someone who hates cheats I kind of like the fact that some developers build in pros and cons for using them rather than giving you unlimited ability to play the game all the way through with cheats.
Cheers! On 4/15/11, Charles Rivard <woofer...@sbcglobal.net> wrote: > I like the idea that you cannot complete a game by using cheats. If > possible, what I would like to see is that the final level of a game > requires you to use what you have previously learned in order to complete. > Of course, since you've cheated, you haven't learned. Sort of like using a > chess computer to work your way through a chess tournament that has been > played online and winning all the games until the final game, then finding > out that the final game is an over-the-board game against the two finalists. > Now, you cannot use the computer. You have to rely on your own skill at the > game. Guess what? You're done for. > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.