I agree. I'll be getting it too. Also, he did say in the speech that he
would eventually have human voices instead of sapi5. I personally like how
sapi5 tells you your surroundings.
-----Original Message-----
From: Lori Duncan
Sent: Saturday, May 21, 2011 7:26 AM
To: Philip Bennefall ; Gamers Discussion list
Subject: Re: [Audyssey] Speech on Blastbay products
Hi Philip, sorry for the delay in my getting this, but I just want to say
how bolled over I am by the quality of this up-coming title! The quality of
sounds is just out-standing, and it sounds really exciting. Could I suggest
in place of Sappi Mike you record your own voice? It was really good for
the Q-9 audio game. Also if you need any voice-overs I'll be more than
happy to give it a shot. You've seriously opened a door into the world of
action games for the blind. I'm letting my family listen to this and
they're just open-mouthed at the quality. I also like how you can save in
mid-jump, it's handy for nervous players like me. Can I ask what happens if
you don't kill something? For example I feel sorry for the small monkeys
being killed <smile> They sound cute. Will you be adding a "Review game
sounds" option to the main menu? Again thanks for the preview, I'll be
buying this for sure. Best wishes from Lori Duncan
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 19, 2011 12:47 PM
Subject: [Audyssey] Speech on Blastbay products
Hi all,
For those of you who are interested, here is a recording of a speech I
held at the Games for Health conference earlier this week when they had a
game accessibility day. The speech is just over 20 minutes and gives a bit
of background history for Blastbay, as well as a very brief demonstration
of the first level in our upcoming title.
Any feedback would be appreciated.
The link is:
http://www.blastbay.com/audio/speech_on_blastbay_products.mp3
Kind regards,
Philip Bennefall
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