I vary much agree with you. All develipers should deffenitly get the respect
for learning a script language and then writing games. That takes quite alot
of time. Also, thanks for helping beginers like myself. I will soon be going
in to game develipment and will need some help.
Thanks,
Shane
----- Original Message -----
From: "Damien Pendleton" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 19, 2011 5:34 AM
Subject: Re: [Audyssey] the spirit of game production - Re: brings
backmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Thomas,
It all depends really on personal preference. In my opinion, some of those
games are quite good. I don't know what people think of River Raiders, I
know I play it nearly every day, I find it quite addictive, and I would
suggest that the few who regularly post to my scoreboard finds the same
enjoyment in it for them. But certainly some of the other projects are ok.
There are only one or two projects out of the approximate dozen that were
released that I feel would not bring as much public enjoyment without at
least some expansion, which I am assisting some of the newby developers to
do.
I myself play quite a lot of them, and although they are mainly rainy day
games that aren't as complicated as Judgment Day or even Troopanum, I
still find quite a lot of enjoyment in them. Yes, some of them can be
quite buggy, but I try not to let that get in the way of my enjoyment of
it. There are not a lot of serious developers like you, Che, Philip and
David around. As far as I am aware David is very well educated in maths
and science as well as software development. Most of these people though,
have had an average education and are struggling to come up with concepts
and ideas alone. This is why I try and give as much assistance as is in my
power to those developers who are starting out, free of charge, rather
than being judgmental and botching their hopes and ideas. I'm not
necessarily saying you are being judgmental, but I have seen quite a lot
of undue complaint in the community. This game is bad, there's no replay
value, etc, rather than giving constructive criticisms as to what can be
done better.
Whether amateur or professional, these developers are quite proud of what
they are achieving and I feel they should be given the respect they are
due as developers, and as far as I am concerned, they should be given more
respect because of the fact that they can find bags of time to sit down
and learn a scripting language for the purpose of carrying out one of the
costliest exercises that can ever be imagined, i.e. developing for such a
small-packed, tightly knitted community like the audiogaming market.
The only way I believe audiogames can become as complicated as they used
to be, is by collaborating on projects as me and a few other potential
start-outs are attempting to do now. That way everybody can learn from
everybody else's skills in a working environment, like Justin and Dan did,
and then branch out independently to make their own projects.
My views and opinions may sound far fetched and unrealistic, but I've
generally found them to be more effective in my seven years experience of
software development than expecting them to learn and work alone without
the support of their community base, the result being that they generally
get downhearted and decide it's not worth their time or energy.
I'll get off my soapbox now. Smile.
Regards
Damien.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 19, 2011 4:23 AM
Subject: Re: [Audyssey] the spirit of game production - Re: brings back
memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Shaun,
Yes, but the general quality of those games have gone down. What i
mean by that is now that BGT has been released a lot of new game
developers are trying to produce games, but a lot of what I've seen
from them are a bunch of amateur practice games. Nothing really
skillfully written which is to be expected from people just starting
out. I'm not saying this to be negative, rude, etc but I think that
some of the new amateur games should have been simply private affairs
rather than public releases since they are proof of concepts rather
than games. I won't name names or their projects as I don't want to
hurt anyones feelings, but I think some of the new BGT developers
should wait until they have enough skills under their belt to produce
something a little more complete I guess is the word for it.
HTH
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.