Possibly, the game developer could post to the audyssey list, readers comment, and the mag's editor selects the cream of the crop for publication. I'm not sure about this idea, but just thinking out loud. You know what a flood of Emails a topic can create. (grin)

---
Laughter is the best medicine, so look around, find a dose and take it to heart. ----- Original Message ----- From: "Ron Schamerhorn" <blindwon...@cogeco.ca>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 23, 2011 6:14 AM
Subject: Re: [Audyssey] the spirit of game production -Re:bringsbackmemories- Re: Fw: BlindSoftware.comBlog Feed


Hi Charles

 That's not bad at all and probably more tight then what I had originally
thought.  Perhaps It could be a section of two or three folks and their
experience and thoughts on game development.
 And this would provide a counterpoint to the Chatting with creaters
section of the mag. So we take game x and set up both a developer and then
the end users thoughts?

----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 19, 2011 11:07 AM
Subject: Re: [Audyssey] the spirit of game
production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed


The bio is interesting.

My thought about an article on the history of gaming for the blind is this: I think this article could be a lengthy one, and an interesting one as well.
Wouldn't it be a cool insertion, in parts, into consecutive issues of the
Audyssey magazines?  It would be a good material source, and would also be
entertaining for the old and new gamers alike, whether bringing back
memories or providing background info. Hmm. How about a conduit for input
from readers?  That could become a regular article.  Gamers could give
recollections, game producers could do so as well.  Something along the
lines of Justin's recent podcast, in text form, from different game
producers on what went on during the production and or testing of a
particular game? The fun stuff, the frustrations, the emotions during game
production progress?  Basically, the "behind the scenes" enlightenment.
Concerning the testing aspects, names would, if the legal contract is set up
that way, be avoided.

Well, your little bio crept into your message, and I guess my thoughts for
material for Audyssey came from my original thought.  I hope material for
the mag comes from my ideas?  Constructive feedback is appreciated.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
----- Original Message ----- From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 19, 2011 9:42 AM
Subject: Re: [Audyssey] the spirit of game production -
Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed


Shaun,

I want to start by thanking you for the audio games history, I actually
find it very informative and useful.  I like having some idea of how
things went in the past, so I can get a better idea of how they will
likely change now, and in the future.  I think it would be an excellent
idea for several of the "old timers" to collaborate on a detailed audio
games history.  With everyone working together, I'm sure the time line of
things could be fine tuned, and many specific details and events would
start to surface that had been long forgotten.

   I'm not really familiar with your phrase "hack it yourself", so you'd
probably have to define that for me. I would have thought it was the same
as "opensource devs", but you seem to have differentiated them in your
last post, so I'm not quite sure of the meaning you intended.

   I can't really comment about being the fastest developer or not.  When
I was just starting high school (1995 or 1996 I believe), I began teaching
myself programming so that I could make little games and things.  When I
had high school programming classes, I was the "expert" who would know
more than the professor so I'd help my friends with their work and we'd
spend class playing my latest game rather than working on the day's
lesson, haha.  I went to the University of Michigan and got degrees in
Computer science and Mechanical engineering, but I have to say that 95% of
what they "taught" me I had already learned myself before going.  All in
all, it was a huge waste of time and money just to earn the piece of paper
that says degree.  I've always been the stubborn person who was slow to
change my programming habits when those around me did.  I always focused
more on the end result, and how I could accomplish the same thing in a
quarter of the time, by
not changing my methods over to whatever was currently popular at the
time. In different situations, being stubborn like that is a problem, but
for the most part it has benefited me.

   Since it seems I've started writing a bio of myself, lol, I'll say a
bit more.  I'm sure there are people floating around who assume I only
know Visual basic 6.0, since that is what I've written my audio games in.
For the record, I do know C++, C#, Java, Objective-C, and a few of the
smaller ones they make you learn as you go through college.  In my
stubbornness I just use the one I want to, depending on the task at hand.
Oh crud, I'm sure I've just summoned a barrage of comments from other
programmers haha! I've been programming pretty much every day since 1995,
on all manner of personal projects.  My specialty is actually vision
systems, which seems a little ironic since I'm also writing audio games!
For those who might not know, this means I write software AI which uses a
camera for input.  I'm currently waiting to see if my program has won
$20,000 in an open engineering challenge sent out by the US air force.

   The last thing, before I stop my speech, is probably the number one
most important thing to know about me.  I simply cannot keep myself on a
single project.  At any given time I am probably working on 10 different
projects, I think about them all day while I'm at work, I dream about
solutions at night, and the moment I get stuck on one, I immediately fill
that spot of my brain with a new one.  This probably means I'll die young
from some sort of brain tumor haha! My wife and I have joked around about
that since we were dating.  Because I'm always mentally wrestling with so
many projects, I really do fit the stereotype of the absent minded
professor. I will forget where I am if I'm out driving, I'll forget which
cabinet we keep dishes in, and I'll even forget friend's NAMES for like a
day at a time!  ROFL, I'm a mess!

I have no idea how this turned into a biography about me, but maybe it'll
entertain you guys to read it.  Oh yeah, I'm married and 29 years old.
Most people start with that kind of information, I had to tack it onto the
end before I forgot.  :)

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