Hi everyone, I checked the archives last night, and it appears this message didn't post. Sorry if you get this twice.
Hey Dark and Tom, I'm glad you guys liked the demo. Thanks for the kind words. The mechanics of the editor, while fleshed out in my mind, are certainly not all in place at this point. As I mentioned in the demo, I need to add opponent speech at the very least. As for your question, Dark, about what happens in a timeline, there are two things that will be built into the final product. First, each round will have its own timeline, so you can design opponent behaviors according to which round they're in. Second, the timeline will contain the ability to program in custom combos and set them up on a switch. If you want the opponent to randomly choose between two sets of punch flurries, or if you want him to adopt a certain behavior depending on his health, that will be completely doable. It will be possible to hit an opponent while they're speaking. Just program an unblock at the same time as you program opponent speech. I haven't quite figured out how I want custom opponents to fit into the main game. The goal is to have a set list of opponents that I design, complete with some crazy behaviors. Defeating all these opponents in sequence earns you the title belt. After winning the belt, the player can play back through the same list of opponents, but they'll be much harder to beat. I figure the custom opponents can be challenged individually, and I could even see a precedent for setting up a tournament of custom opponents, but I'm not sure how I feel at this point about players setting up secondary story lines. I worry that may detract from the main thrust of the game. Still, I won't rule it out completely. After all, the credit for combos and random switches is all Che Martin's, and I'm happy to implement it. Tom mentioned having custom sounds for the various opponents, and that's something I fully intend to implement. As you noticed during the demo, the clown taunted the player between the first and second rounds. I want to add all sorts of things like that: impact sounds, taunts between rounds, intro speech, in-round taunts, body falls, etc. As for music, I haven't given it much thought, though I suppose you could just drop in a piece of music at the beginning of each round timeline if you really wanted. Thanks for all the feedback, and thanks for the interest. Feel free to let me know if you have more questions. Best, Ryan -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, May 31, 2011 11:46 AM To: Gamers Discussion list Subject: Re: [Audyssey] The First Trailer This is deffinately sounding good, though as Thomas and others have said, I'll be extremely sorry if Jaws is the only output alternative for the game. Personally I'd like a sapi option sinse direct output from programs to Hal hasn't really been worked out yet, ---- and anyway i'm quite happy with daniel as my default sapi voice in games. The opponent editer does sound interesting indeed, though one thing I find myself wondering is what happens when you get to the end of the pattern? Does it just repeat? And is it possible for you to hit opponents while they are speaking? Also, while I understand the game will feature a crowd sound to give you an idea of how well your punches hit, will there be an option for adding custom music to opponents, the way game likes street fighter tekken and virtua fighter did. That would be a nice addition to the game. Possibly as well you could considder extending the opponent editer to let people create tournaments, ie, strings of opponents who must be fought in series possibly with a prerecorded ending to finish things off. Other than that I'll be interesting to see how things go. For a boxer name, sinse your grey matter productions how about mat grey? ;D. Though as so much in the game is customizable you might also considder having your name be editable, though obviously this won't be possible if your planning on opponents that taunt you by name. I'll stick some news on audiogames.net about this one sinse I think people will be interested in the demo. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.