well there is also that long platform or long platforms in gneral I
don't like them that much.
At 08:32 a.m. 13/06/2011, you wrote:
Hi Tom,
I know that the current Windows sound library (Fmod EX), or what it
is called was not very usable on the playyer's side in the latest public Beta.
We already had such problems in earlier beta versions, i think Beta
12, 13 or 14 or all of them.
There panning in combination with walking caused problems when it
came to dealing with fire pids. Panning did not work then and when
you were near a fire pit and wanted to make one step to the jumping
point and you made two instead and did not hear where you were
except for your character burning to death in the pit...
We had such problesms as I said before and they were fixed in betas
16, 17 and 18. When you again changed the windows sound libraries,
we again got serious problems as I also said in an earlier post to
this list, so whatever you intend to do, this library you currently
use can't be the right one for Windows unless you find a way to
resolve its current problems.
As I also said before I could not finish Beta 19 due to several
sound and movement issues, while I was able to beat Beta 18 after an
intense Aaudio help session with Matheus...
And while this does not belong in a post about sound libraries, you
need to do something about running jumps. Please give them a custom
sound which differs from a normal jump and you need to do something
that prevents consecutive normal jumps when you hold the keys too
long after a running jump has been performed...
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