Hi Willem, True, but based on my limited experience with OpenAL panning sounds as you described isn't as smooth sounding as DirectSound's 2d stereo pan control. Do you remember beta 14 and beta 15?
The game was using SFML-Audio which was a wrapper for OpenAL, and I could never get OpenAL to pan correctly. Oh, I could pan sounds left/right by keeping the y axis and z axis fixed, but it didn't pan smoothly. I don't know if it was just me or OpenAL, but I was just unable to make it pan exactly like DirectX. That said, as I've decided to adopt OpenAL for my cross-platform engine for Linux and Mac this is something I will be looking into further as I'm going to have to make it work somehow. On 6/18/11, Willem Venter <dwill...@gmail.com> wrote: > Thomas, why do you say 2d panning isn't supported in openAL? As I > understand it, 3d audio simply adds forward/backward and up/down > movement to the standard left/right panning of 1d sound. > > So in effect, keeping the forward and up/down coordinates fixed while > varying the x should, and does, pan a sound. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.