A flat rate is a pretty good idea, and it does help things seem more fair to 
everyone.  I'll have a better idea of a final price once I settle on a final 
design for the map and head band.

As far as the game goes, I wanted to mention that it will be free.  Time and 
time again I have struggled with the decision to sell games, since I could use 
money (who couldn't?!) but I also don't want anyone to be unable to play my 
games because of financial reasons.  These items I'm looking to ship, are 
optional accessories to the game, but they are not required to play it.  As I'd 
mentioned in another post, the game will have keyboard controls to handle all 
of the features the headband can perform, and the tactile map would be quite 
helpful, but the game still offers its own navigation methods.

You are correct Dark, future projects can use this head band as well.  The way 
I figure it, spreading hundreds of these out into the community can only be a 
good thing!  Not only can I personally utilize it in the future, but other 
developers may choose to add head tracking to their own games since a standard 
design would already be owned by players.  I'm not sure if that idea would ever 
catch on, but it's at least neat knowing it's a possibility.

---
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