Hi Dark, The Batman game for the original NES was definitely a walk along beat-m-up. You could punch, kick, throw batarangs, and as i recall pick up missile launchers to take out flying enemies. I would class it more like TMNT and Double Dragon than with Megaman or Castlevania.
In either case your point that we lack a vertical dimention is definitely correct. In Legend of Kage for example you could climb certain trees run up/down staircases in the castle level, and enemies could attack from above, below, behind, or straight ahead. We simply do not have that style of game as a walk along beat-m-up or anything else yet. Cheers! On 7/2/11, dark <d...@xgam.org> wrote: > Hi Tom. > > here I was specifically thinking of games like tmnt, double dragon, golden > axe etc. If batman is similar to batman on the mega drive (the only batman > game I've played), then I'd class that more as a 2D platformer ala mega man, > castlevania etc rather than a beat em up despite the fact you could punch. > > We've already had discussions on list about the 2D vertical plane, which is > why I'm hopeful mota, and probably perilous hearts, will change people's > perceptions in this idea. > > however, here I was just making the point after playing walk along beat em > ups, that even in a game like final fight or streets of rage where you are > always just walking left to right, there is an additional, vertical > dimention to the gameplay which has been totally missing in audio games thus > far, just as much as full 2D vertical jumping has been missing too. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.