Hi Jeremy,
I've said it before, but wow.  This is an absolutely insane development pace 
for any game, audio or otherwise.  I could understand, say, fleshing out a 
small text adventure in such a timespan, but a complicated strategy game like 
this one is another matter.  Can't wait for the multiplayer, and 
congratulations on a wildly successful project.
Best,
Zack.
On Jul 15, 2011, at 5:34 PM, Jeremy Kaldobsky wrote:

> Well guys, Castaways has officially been in development for a week!  It was 
> last friday evening, when I came up with the idea, and subsequently worked 
> out most of the code at work that night.  It has come a long way, and still 
> has a ways to go.  At this very moment I've been running tests on the 
> multiplayer portions of the game.  To start, they are limited, but this will 
> give me a good idea of the direction I should go in next.
> 
> If I can finish my tests in time, I will be posting version 1.0b, which 
> contains the basic multiplayer co op mode!  Woot!  I don't have much time 
> before I go to work though, so I'm racing to finish!
> 
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