Hello Che.
Well Che, one thing I will say is that I have noticed Thomas does have a
tendency to often use more words than he means, and perhaps not necessarily
the most tactful ones, eg, lazy instead of time saving.
Equally, as someone who has been a moderator for a long time, i'd myself be
rather slow to use terms like "passive aggressive" in a communication such
as E-mail, simply because often such things are all contained in tone and
intonation which is something you don't get.
That is my thought as regards the actual dispute and what one person has
said to another, and while not a moderator my previous reply was probably
what I would've given if I were one ;D.
As regards the actual issue under discussion, that of programming languages,
as I said, I am rather finding it difficult to understand thomas
justifications for using C++ over something more time saving, ---- though i
do see his point about cross platform if he wishes to include that.
----- Original Message -----
For instance, he mentions this garbage collector in net based languages,
thus freeing the programmer from doing it.
to me, that sounds bloody useful, indeed, as I understand the process, the
point of bgt was to have C++ like scripting without the need for such
things.
It's like cooking, while there are some things like using fresh vedge
instead offrozen that deffinately! are noticeable to whoever eats the meal
at the end, others, such as buying frozen hash browns instead of making your
own really aren't, and though there are sum chefs who would insist on doing
everything themselves, if it makes litle difference, this ultimately seems
to do nothing but make the customer wait.
That being said, Thom can use whatever language he wants and hopefully we'll
get to see the results of that soon when mota is finally finished.
All this however, is as I said, quite aside from the personal qualities or
choices of any programmer. Heck, Philip bennifall wrote Tarzan junior in
javascript and admits himself it was not the best language for that, ---- it
doesn't stop the game being quite fun!
Beware the grue!
Dark.
From: "Che" <blindadrenal...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, July 20, 2011 7:47 AM
Subject: Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible
programming speed
Hi Dark,
I think maybe you missed my point in mentioning David and Jeremy.
My point was that they have an amazing output in both quantity and quality
with tools that Thomas keeps putting down with his various comments, and
they certainly don't fall under the category of lazy, nor are they
ignorant of the other programming choices available to them.
I don't respond well to passive aggressive behavior, and if Thomas
didn't mean to be insulting by using terms such as lazy and saying he does
things the right way, etc, he should have, given the previous flags thrown
up by other developers on this list previously.
Again, to understand why this behavior on list is so upsetting to me and
others, refer to my previous message on the topic of hurting the community
whether meaning to or not as well as being obtuse.
I don't expect to get much support here on list. Folks don't like
getting in the middle of crap like this, and I don't blame them, but I'm a
direct kind of guy, and when I've had enough of something, I'm gonna let
you know, and again apologies if folks don't wanna hear this.
Also, please note that I changed the subject line on this, although you
did get this topic going, I did not hijack it.
Later,
Che
On 7/20/2011 12:45 AM, dark wrote:
Good grief! I never intended this to turnn into such an arguement.
My intention primarily was to find out, as an end user, what difference
different programming languages made and why, life concerns and legal
issues aside, some games took far longer to produce than others.
though I am not a moderator, I'd like to remind people very strongly
that a discussion of programming languages is not! a discussion of the
merrits or flaws of a given programmer.
The one is useful and informative, the other is deffinately not!
Beware the Grue!
Dark.
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