While we are talking about the mag and its formats.
I think the mag should be put up in plain marked html as well as the other text formats. This is after all how a lot of us navigate things and I have often found it easier to navigate mags and news letters that traditionally ran in text only using html.
At 10:10 a.m. 1/08/2011, you wrote:
Hi Charles

  I like the idea of new devs.  As you mention it wouldn't be always in the
mag as a new dev only happens every so often.  Mind having said that we've
had two pop up in the last day or so.  But that seems more of an exception
instead of the rule.  What I like about it is that it would act as somewhat
of a filter.  It would allow folks to look at the new devs or not.  That
might be to some folks taste.  Great idea and I think I'll steal it. *l*

Ron

----- Original Message -----
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, July 31, 2011 5:53 PM
Subject: Re: [Audyssey] About the mag


Good points that I hadn't considered.  One thought, though, is that it sure
boosts a programmer's morale when they see their name up in lights, so to
speak, for the first time.  Maybe there should be a section entitled "from
new developers" or something to that effect?  Not in every issue, but once
in a while, there could be mention of what they've done in, say, the last
year, maybe in the issue near Christmas?

---
"Security is not the absence of danger.  It is the presence of the Lord."

----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, July 31, 2011 8:22 AM
Subject: Re: [Audyssey] About the mag


> Hi Darren,
>
> I do agree that the magazine could be streamlined by cutting out and
> removing certain content that isn't up to par so to speak. Announcing
> every simple freeware or amateur game might not be in our best
> interests if we are hoping mainstream developers and gamers into our
> ranks. Games like Guess the Numberor BopIt arent' that news worthy,
> and I frankly feel that they probably shouldn't get much public
> attention from the magazine.
>
> I do think that we should be more professional about how we handle the
> magazine and take our queue from professional gaming magazines. This
> isn't being intended to be a put down, but mainstream magazines
> generally don't publish news and articles on every single practice or
> ametur game like Fred's Guess the Number out there. They tend to
> publish articles and news based on established developers who have
> reached a certain degree of quality and would be of interest to their
> readers. If that sounds elitest so be it, but it doesn't hurt to think
> about if the game being discussed would be of any real value to the
> community at large rather than just filling space.
>
> Let's be fair here. I know exactly how difficult it is to learn to
> program, how much time, skill, and energy goes into programming games.
> Every single developer starts with something extremely simple like
> Blackjack, Guess the Number, or Paper Scissors Rock because they
> require very little programming skill and experience to create. Every
> developer starts with such simple games and slowly but surely create
> more and more complex practice games until they are able to create the
> next Shades of Doom or tank Commander. While there is nothing wrong
> with helping a amateur developer with improving his/her Guess the
> Number or Paper Scissors Rock game they are still only practice
> amateur games. Such amateur developers should probably hold off
> releasing anything official until they have released a product that
> meets a reasonable standard of quality. Of course, what I would
> consider a reasonable standard and what someone might consider a
> reasonable standard could be quite different.
>
> Cheers!
>
>
> On 7/31/11, darren harris <darren_g_har...@btinternet.com> wrote:
>> hi tom and all,
>>
>> the Audyssey Magazine does do a great deal I think to show just how
>> effective this community can be.
>>
>> Ok I do think that some of the game releases are a joke, like the numbers
>> games there are out there, hangman and the like, but also there have been
>> some fantastic games out there as well. Castaways among the best of them,
>> along with time of conflict, tank commander, yeah the story goes on.
>>
>> Also another point to note as well is that the Magazine also allows for
>> people to share their experiences of games that weren't specifically
>> designed with blind people and accessibility in mind, but are otherwise
>> accessible. Core exiles for one, ashes of angels, unification wars and
>> many
>> other titles. Also another point to consider as well is that the Magazine
>> does have the ability to present a formal case for the inclusion of
>> accessibility in other game titles.
>>
>> There are probably a lot more people subscribed to audiogames.net than
>> there
>> are on this list. I mean let's face it if we had a list with thousands of
>> people on it and active, because it's emails you would be swamped so for
>> practical reasons it's best to assume that there are far more members on
>> audiogames.net. so having the Magazine and various ways of distribution
>> is
>> and can only be a good thing.
>>
>> I would say though however that the content does need to be more
>> streamlined. With the recent discussions on getting this community viewed
>> more favourably by a mainstream community, we aren't going to do it with
>> numbers games and Simon says type games. We have so many of those that
>> quite
>> honestly we don't need any more and to be blunt the Magazine doesn't need
>> it
>> either. It's poor representation.
>>
>> Am not trying to offend anybody, far from it but equally it has to be
>> said
>> that things do need to change with regards to what is brought out by
>> some.
>> Having said that I think the Magazine does offer much more positive
>> things
>> than negative on the whole. It just depends on what content is included.
>>
>>
>>
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>
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