Hi tom,

I agree actually. I think part of the problem here is that when everybody
comes across a new game release, whatever it is, everybody swoops on it.
that's not really the right way to be to be honest with you.

Boppit whilst it can be fun to an extent really it's a kids game and to be
honest I would shudder to put that out in the Magazine. it has to be said, I
look at some of the writing on this list and other places with regards to
games, I see topics such as this and I cringe thinking good god what if
mainstream people see this? Don't get me wrong, we all have the right to
enjoy what we wish and to talk about it but there is and can be a very
obvious trade-off as a result. 

I think serious consideration needs to be given as to what is and what isn't
deemed appropriate material for wide distribution of the Magazine. that's
not to say we need to say no x rated games can be mentioned or games
containing violence or such things, it's more about quality control. There's
nothing wrong for example in mentioning there's a new developer coming in
and learning what to do and all that. equally there's nothing wrong with a
question and answer section to the Magazine for example, when said
developers can indeed get the opportunity to ask various questions and
answers can be sent to them personally or sent to the Magazine for inclusion
in future issues. Indeed it would be nice to see answers to questions and
people who aren't interested in that section can pass up on it and move on
to something else that takes their interest. But yes, I do think some
quality control is necessary. 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 31 July 2011 14:23
To: Gamers Discussion list
Subject: Re: [Audyssey] About the mag

Hi Darren,

I do agree that the magazine could be streamlined by cutting out and
removing certain content that isn't up to par so to speak. Announcing
every simple freeware or amateur game might not be in our best
interests if we are hoping mainstream developers and gamers into our
ranks. Games like Guess the Number or BopIt aren't' that news worthy,
and I frankly feel that they probably shouldn't get much public
attention from the magazine.

I do think that we should be more professional about how we handle the
magazine and take our queue from professional gaming magazines. This
isn't being intended to be a put down, but mainstream magazines
generally don't publish news and articles on every single practice or
amateur game like Fred's Guess the Number out there. They tend to
publish articles and news based on established developers who have
reached a certain degree of quality and would be of interest to their
readers. If that sounds elitest so be it, but it doesn't hurt to think
about if the game being discussed would be of any real value to the
community at large rather than just filling space.

Let's be fair here. I know exactly how difficult it is to learn to
program, how much time, skill, and energy goes into programming games.
Every single developer starts with something extremely simple like
Blackjack, Guess the Number, or Paper Scissors Rock because they
require very little programming skill and experience to create. Every
developer starts with such simple games and slowly but surely create
more and more complex practice games until they are able to create the
next Shades of Doom or tank Commander. While there is nothing wrong
with helping a amateur developer with improving his/her Guess the
Number or Paper Scissors Rock game they are still only practice
amateur games. Such amateur developers should probably hold off
releasing anything official until they have released a product that
meets a reasonable standard of quality. Of course, what I would
consider a reasonable standard and what someone might consider a
reasonable standard could be quite different.

Cheers!


On 7/31/11, darren harris <darren_g_har...@btinternet.com> wrote:
> hi tom and all,
>
> the Audyssey Magazine does do a great deal I think to show just how
> effective this community can be.
>
> Ok I do think that some of the game releases are a joke, like the numbers
> games there are out there, hangman and the like, but also there have been
> some fantastic games out there as well. Castaways among the best of them,
> along with time of conflict, tank commander, yeah the story goes on.
>
> Also another point to note as well is that the Magazine also allows for
> people to share their experiences of games that weren't specifically
> designed with blind people and accessibility in mind, but are otherwise
> accessible. Core exiles for one, ashes of angels, unification wars and
many
> other titles. Also another point to consider as well is that the Magazine
> does have the ability to present a formal case for the inclusion of
> accessibility in other game titles.
>
> There are probably a lot more people subscribed to audiogames.net than
there
> are on this list. I mean let's face it if we had a list with thousands of
> people on it and active, because it's emails you would be swamped so for
> practical reasons it's best to assume that there are far more members on
> audiogames.net. so having the Magazine and various ways of distribution is
> and can only be a good thing.
>
> I would say though however that the content does need to be more
> streamlined. With the recent discussions on getting this community viewed
> more favourably by a mainstream community, we aren't going to do it with
> numbers games and Simon says type games. We have so many of those that
quite
> honestly we don't need any more and to be blunt the Magazine doesn't need
it
> either. It's poor representation.
>
> Am not trying to offend anybody, far from it but equally it has to be said
> that things do need to change with regards to what is brought out by some.
> Having said that I think the Magazine does offer much more positive things
> than negative on the whole. It just depends on what content is included.
>
>
>
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