Awsome!
And I was planning to actually do some things today ;D.
I can't wait to try this and I'm so glad fir has been adjusted.
Beware the grue!
dark.
----- Original Message -----
From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "audyssey" <gamers@audyssey.org>
Sent: Sunday, August 14, 2011 9:16 PM
Subject: [Audyssey] Castaways version 1.6b including Mission 3
Ok guys, it's been forever but here is the next update!
Version 1.6b has been posted. There are a few little changes, but 1
really big change. Mission 3 is now added, and it proves to be a much
bigger challenge than either of the other missions.
- The butcher has been adjusted again. Normal butchers are 66% successful
at salvaging animal furs, and upgraded master butchers are 100%
successful.
- Animal farms produce 4 animals, but now also give you an extra 4 free
animal furs even if you don't have a butcher! This is credited to the
domesticated animals being occasionally sheered for their coats.
- I fixed the glitch that caused doctors to not always work as well as
they were supposed to.
- I believe I have fixed the vanishing yarn bug.
- Various stability fixes have been added, and a few minor glitches were
ironed out.
- Weavers and peasants spinning yarn now finish their jobs twice as fast
as they used to.
- Stocking the hospital with bandages is a higher priority now than it
used to be.
- Upgraded stone masons now have a 25% chance to bring back twice as many
bricks on that trip.
- Lumberjacks can now be upgraded with the tomes to become woodsmen.
Woodsmen perform their jobs 30% faster and also have a 25% chance to bring
back twice as many logs on that trip.
- Miners can now be upgraded with the tomes to become prospectors.
Prospectors perform their jobs 30% faster and also have a 25% chance to
bring back twice as much metal ore on that trip.
- Doctors can now be upgraded with the tomes to become physicians.
Physicians heal their patients twice as fast as normal Doctors.
- The Dog food fault has been adjusted to make it more dangerous. Many
people said it was barely even noticeable before, so that should be fixed
now.
- Not all of the new buildings have the proper artwork finished yet. This
won't affect anything, but it is worth mentioning.
Mission 3 has been added finally! In mission 3, you will finally be rid
of the nasty goblins and yetti. Of course you will face a new, smarter,
and more powerful enemy. Other humans representing other nations will
work to destroy you.
The stables are a new building, that allow you to raise horses to be used
in the training of cavalry. These mounted troops are faster on the
battlefield than any other type of soldier in your army.
Walls can be built to help defend your settlement against the rival
troops. Once walls are constructed, enemy soldiers can not attack them
and will be forced to travel around them. If, for example, you built a
wall between 2 forest tiles, it would force the enemies to walk all of the
way around to find a new way to enter the settlement. Slowing down the
enemies helps buy you more time to kill off the invaders before they burn
down your city.
The Buildingguide.txt and jobs guide.rtf files have been updated with the
new upgrades, buildings, and job types.
If you are interested in an audio walkthrough of the game, Nocturnus
created one and it can be found here:
www.kaldobsky.com/audiogames/nocturnus/castaways.mp3
www.kaldobsky.com/audiogames/castaways.zip
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