Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below.
John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc in beta 18 were low fidelity and I wanted to replace them with hi-fi sounds. As I purchased the new sounds for round about $35 I can't just afford to throw that money away and put the old ones back in. Besides I'm personally happy with the new sounds so if people want the old ones I'll see what other people have to say about them before I put the old sounds back in the game. John Wrote: The new door sounds sound like a haunted house rather than an ancient temple. The older ones (a stone door) really make the ambience authentic. My Reply: Not really. Most ancient greek temples used wooden doors not stone. Were this ancient Egypt or something stone would in deed be more appropriate here. So I think this is a situation of historical accuracy vs player perspective. So I'd like to hear others thoughts here. If the majority of the people want the stone doors back I'll do it, but it would not be historically accurate in my book. John wrote: The ability to jump continually (from beta 18) was an invaluable aid in making my times with the levers, and getting over the fire pit in level one and the chasm in level two. My Reply: Sorry, That is not technically possible. The way jumping worked in say beta 18 caused endless problems with joysticks, mice, etc. You had no control over when to jump and when you wanted to stop jumping because it would go into an infinite loop usually ending up with Angela in a fire, chasm, etc before you were able to stop. So restrictionms were put in place that you had to let go of the controls keyboard, mouse, joystick, whatever before starting a new jump. I'm sorry, but I had no choice but to do it this way. John Wrote: I really preferred the previous sound for nearing a spike. I've found the sound since beta 19 rather hard to here, particularly near statues. My Reply: I see. Rather than replacing them perhaps just increasing the volume might be a better solution? John Wrote: When picking up objects, you have to press enter on the object rather than holding it down. My Reply: Again this is a technical restriction. I changed the way the G3D Engine handles input to fix certain issues with handling input and in the process of fixing the bigger problem this was a side effect of the fix. So there isn't anything I can do but to restore the old input code which will introduce problems and bugs into the game that would be undesirable. So I'm afraid there isn't anything I can do to fix this behavior without causing more bugs and problems than it is worth. John Wrote: Right now, it's not that hard to blast my way through all the monsters in the game without getting hurt. The enemies with bows and fire spells are usually the only ones to hit me, seeing as I can just shoot the others before they get close. This leads into the suggestion: it might add a level of difficulty (perhaps in later levels, or in all of them if you like) to have more than one monster in a room. My Reply: What difficulty level are you playing on? I usually play on Advanced and Expert and believe me one enemy is more than enough of a challenge. If you are still playing on say Beginner then the game was intentionally made to be easy, and if you find it too easy then you need to play the game on a higher difficulty setting. That's all I can really suggest at the moment. As for multiple enemies though its a good idea, but that feature will not be in the side-scroller version of the game. I can say, however, that the 3D FPS version I am working on does have multiple enemies in a room. If that is a feature you really want then I suggest you check out the FPS version as soon as that version is released. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.