well valient you should probably email the dev of that game with your mods explaining those so it can be included in a future version since this is quite important. I am not deaf so if I make a game I can't adapt it because I don't know how, if someone mods it for me and gives me that mod then I can put it in probably.
At 03:46 a.m. 24/08/2011, you wrote:
I have some food for more thought on this discussion.

That is, with certain games, I have to mod them in order to play them. That is, with my hearing problems, sometimes I need to silence a crowd or turn up a beep sound. Sometimes I have to turn down music in a menu where many developers seem to forget to allow it to be turned down or off.

I'm not trying to argue against the prevention of modding, just wanted to throw that out there for people to know about.

On Aug 23, 2011, at 8:14 AM, Thomas Ward wrote:

> Hi Jim,
>
> Yeah, I do know what you mean and understand your point of view.
> That's my feeling as well. If I wanted the game to be modded or to
> allow end users to customize it I would make available the proper
> tools or ability to do so.
>
> Since I don't intend Mysteries of the Ancients to be modified, to be a
> stand alone game, etc I'm going to have to begin encrypting sounds and
> taking care that people can't modify it without serious effort. That
> way I know that what I create stays in tact and the game I sell my
> customers is the one they are playing.
>
> Smile.
>
> On 8/23/11, Jim Kitchen <j...@kitchensinc.net> wrote:
>> Hi Thomas,
>>
>> I totally agree with you about the modding of games.  But I also believe
>> that it applies to free games as well.  Even if I do not pay for the sound
>> files that I use, I spend allot of time finding or recording and editing the
>> sounds for my games.  And put the games out as my creation, you know the
>> concept, the code, thus the way that the game plays and the sounds of the
>> game. Now if I intend for the game to be modded such as Quake I would build
>> tools into the game for that.  You know like I have for games such as
>> monopoly, golf, baseball, football, coupling and the trivia game engine.
>>
>> I did devise a simple check to see if my game sounds have been modded. But
>> some people have found a way around that.  Just irritates me a bit that
>> people take my creations and change them.
>>
>> BFN
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to