Hi Raul and all.
Here here. I've said it before and I'll say it again I am just darn glad
that Thomas chose to take on this project and chose to honor the purchases
of the original Montezuma's Revenge and the rest of those of us who paid for
the original Montezuma's Revenge should be glad as well or we would have to
just write off that 35 bucks or whatever it was. Sure I work and I can
afford to kiss off 35 bucks if I have to, but I'd rather not.
I can definitely see what you're saying about the betas but I for one really
appreciated them as it at least gave me the assurance that I had paid for
something and that it was being worked on and progress was being made.
Because I've helped on game development myself I haven't minded that it is
slow but it's been real nice to keep up on the progress and actually be able
to play the game as it is being worked on.
It was not my intention to sound like a butt head or be too harsh with folks
in my last message, but I think that many of the people in this little
community of ours simply do not have a clue as to how good we have it with
these developers who actually come on this list and listen to us and who
seem to feel that just because they have purchased a game the developer is
their slave for life. Try going to Capcom or Namco or one of the other big
mainstream developers and see how far you get telling them you don't like
this or that about their game or you want this or that. You'll get laughed
off the phone assuming you are actually able to talk to a live person at
all. I am not saying there is not a little room for constructive criticism
or input particularly if the developer asks for it but folks need to
remember this is the developer's project and not theirs whether they have
paid anything for it or not. If you want a game done exactly your way then
sit down and learn to program and write one. Me I am too lazy to do that
even if I had the time which I don't so I'll offer feedback if it is wanted
and check out whatever the developers put out and if I like it enough I'll
buy it and if I don't I won't, as a consumer you absolutely have the right
to do that.
Game on.
Tom
----- Original Message -----
From: "Raul A. Gallegos" <r...@raulgallegos.com>
To: <gamers@audyssey.org>
Sent: Monday, August 22, 2011 5:20 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Thomas, this is one reason why I have often wondered why you have released
so many public betas. People should just be patient and wait for the final
release with maybe 1, or 2 public betas, but that should be it. The idea
of, I'm blind and I want things my way or else I'll throw a fit is for
children, not adults.
I am very sure you just wanna get this off your shoulders and move onto
other things, and I for one can't wait to see the final project and I know
I will enjoy it regardless.
Thanks.
--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com
On 8/16/2011 5:13 PM, Thomas Ward wrote:
Hi Yohandy,
That's a very valid point. I think I've been far too liberal in the
past, too willing to change things based on suggestions in the past,
and now its gotten to the point where everybody expects me to change
this or that at the drop of a hat. What some gamers here forget is no
mainstream developer commercial, independant, or otherwise is going to
just change such and such because one or two gamers grumble about it.
What I've done in terms of beta 22 which I wanted to do clear back as
early as beta 20 is freeze the development of the game. That is to say
stop adding features, changes, whatever and actually focus on adding
new levels, cutscenes, and whatever has to be done to get this 1.0
ready. That is primarily what I'm doing right now, and I'm sticking to
that. I've closed out the suggestions and changes portion of the game
and am working on actual game play and updates for v1.0.
Cheers!
On 8/16/11, Yohandy<yohand...@gmail.com> wrote:
Thomas,
I'd say don't do it. I don't understand what's going on with this
community.
It's always compromises with you guys. can't a man create a game how he
wants, and everyone just play it how it was intended? when you play a
ps3
game do you suddenly say hmm, I'm gonna swap this game's sounds for much
cooler ones. course not. you just play the thing how it was designed.
sheesh. this community exasperates me so much. there's rarely a
discussion
thread that doesn't contain these words. well can't you do such and
such?
swap sounds? make game easier? discard analog jumping? and on and on. no
wonder guys like Draconis don't post updates. I think it's for the best.
once their new games comes out people will play it, and it will be too
late
to change anything. if I was a dev I'd do exactly the same thing
.
---
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