Hi Jeremy, got a question...If enemy raid with 3 soldiers and 1 knight, I believe this is their full force and is quite weak. I launch an attack with 3 types of army and 5 of each, how is it that i suffer so much losts? Is a challenge to rebuilt again and is ok...just like to be clear about it. Btw, did you notice that when you released the last version, the discussions of this game seems much lesser? I guess mission 3 is too difficult for many of them. They feel that is unbeatable and have given up. Looking forward to your new version and I know it won't take you long. haha! And we can always expect something new added in the new release and not just minor changes here and there but is actually still the same thing. Thanks for your cool work and...thanks for giving me a hard time. haha!

锦发/Steady Goh
----- Original Message ----- From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, August 24, 2011 11:30 PM
Subject: Re: [Audyssey] discoveries in castaways


Steady, thanks for catching that bug for me. Lumberjacks are Supposed! to act the same as stone masons once the resources are gone on the map. I've put that on my list of things to fix.

I believe you have the right idea about raiding the enemy in mission 3. While their total army is still relatively small, sending your own will mean they can't send as much to attack you. Once they finally grow large enough, killing several of their soldiers won't affect their next raid attack if they still have 5 of everything left after you killed some. Once it reaches that point, I also switch over to total defense.

Very nicely done sir!

Again, I had some thoughts and
questions of what if I do this, what if i do that, so I try
them out and here are more discoveries.
I had save games on mission 1 and 3 just before they are
completed and I closed the ship and last catapult so the
game won't end and I can play around.
Mission 1 on easy: I first make sure my settlement is safe
from goblins, more than enough supply of food and got my
population to 100.
Discoveries, I think about 5 knights will do the trick but
slightly more will be better in case of any injurys. If
there are no more stones on the map, stone masons will get
stones from outside the territory, but is not the case for
lumberjacks. If all the forests become scattered trees, the
lumberjacks who are out cutting trees will never return, but
the cutest thing is...they can still stretch their hands
long enough back to the tavern to get food. haha! The way I
got those people back is to let them die of starvation and
have new children. In such a large population when there are
many things happening on 1 single click, I noticed that the
messages showing is quite behind time.

Mission 3 on easy: Even easy difficulty is hard!!! Hard
difficulty...I have not even attempted. haha!
Ok, I have a population of 32 at the point when my last
catapult have enough resources. I raided with 5 knights, 5
rangers and 5 pikemen a couple of times.
Discoveries about raiding, There will be 3 to 5 killed and
few more injured each time. I think is worth it at the
beginning as the enemy troop raids are weakened. but
towards the later stages, I feel that it hurts more than
help. My raids don't seem to have any effect on them and I
weaken my own power. The enemy will still send their full
power of 5 each over. Or defending is a better strategy?
Next thing to try is to also have 5 cavalrys and 5 soldiers,
but...I wonder if I can hold on long enough to get them up.
Somehow, I feel that there are more injuries in this
version than the previous versions especially at the
beginning stages of the game. I am forced to get my hospital
and textile up early. haha!

锦发/Steady Goh


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