how can i get this game and how much is it

On 8/25/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
> I've just uploaded version 1.8b that has several fixes people have been
> asking for.  To make mission 3 a little easier, I've started you out with 4
> metal and 2 tomes.  This will allow people to build a barracks sooner, if
> they so desire.  The tomes will help diversify the strategies since people
> will likely spend them on different kinds of units.
>
> The messages that mixed up cavalry and pikemen should be fixed.  The
> soldiers still automatically train since I haven't figured out how I want to
> handle doing it manually yet, but they should be smarter about making that
> choice.  When battling enemy soldiers in mission 3, your troops will now
> make smarter choices about which to fight.  If there are a few enemy types
> close by, your people will tend to attack the ones they stand a better
> chance at fighting, and avoiding those they are weakest against.
> Lumberjacks are now fixed for when the resources run out on the map.
> Instead of vanishing forever, they will bring back logs from outside of the
> map just like other job types do.  Starting a new game should correctly
> reset the time counter so that enemies in mission 3 don't attack you sooner
> than they should.  Monks should be fixed so that they do their primary job
> before working secondary jobs.  Upgraded people can no longer get pregnant,
> so this should
>  solve the situations where upgrades were lost after having a child.  A few
> people running jaws 8 were having trouble getting the game to load, and I
> think I have that fixed now.  I've added in some sounds that play as you
> arrow across the map.  The sounds are a quicker way to identify rocks,
> trees, and even enemies.  I don't have any sounds for buildings yet.
>
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