nice it would be grate if you could add more missions i love the game grat job

On 9/11/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
> I've been busy, but Kai sent me a complete sound pack for the game today,
> and I found time to code it in so that I could post it as soon as possible.
> The update still doesn't have the new multiplayer mode I've been trying to
> finish, but it does have a few new things that people might enjoy.
>
> The biggest change is the new sound pack put together by Kai!  It might take
> some of us a little while to get used to the new sounds, but it is good that
> we are finally getting away from the temporary junk files I had originally
> used.
> There are a few bug fixes, including better regional support and a fix for
> the tome bug.  I don't know if the regional settings bug is officially
> squashed for good, but this new update should fix the specific problems
> people have sent me saved game files for.
> Secondary maps have been added.  Many of you have already beaten all 3
> missions and have asked about new content.  Well new maps aren't really the
> same as new content, but they were a quick way to possibly breath a little
> more life into the missions you've already won.  When setting up to play a
> new game, press Enter on Default map and it will cycle to Secondary map as a
> step between Default and Random.  Each mission has 1 secondary map, which
> gives more variety but still lets people get used to the terrain and share
> tips and hints about good building locations.
> Very few people have been beating the missions on hard mode, although
> several have.  The ability to play co-op multiplayer is an excellent way for
> people to attempt the game on a difficulty setting that is harder than they
> can do when playing alone.  To provide skilled players with a new challenge,
> I have added the Insane difficulty to the game.  I am personally excited to
> give this a try in co-op.
>
> The download link is here:
> www.kaldobsky.com/audiogames/castaways.zip
>
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