Hi Shaun, Hmmm...Well, maybe I'll do that after I finish my current pile of game projects. Although, to be honest someone would have to be insane to continue writing the thing in AutoIt. That language is absolute crap. I can think of much better languages and APIs to use including my own G3D engine. :D
Cheers! On 9/14/11, shaun everiss <sm.ever...@gmail.com> wrote: > Well tom on that note, If someone wants to actually develop the pkb > sim they are probably welcome to the code. > Its autoit they can take the concept and do something with it. > THe group died 2 years ago and stopped producing a year maybe 6 > months before that. > The other I am not sure. > I still have a pkb archive of 500mb with descriptions but as I never > recieved many comments and requests its no longer on the box. > And eventually I may even delete it fully here to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.