I really like the soundpack idea. This could turn out to be something where people could distribute various packs, and see what everyone likes best. I could even see some kind of competition coming out of this. The plague already sounds difficult, though it might be beatable with a lot of doctors. I've never been one for making houses (they're a waste of valuable resources when I can beat the game with the starting number of people (at least on easy)), so I'm ot sure how much I'm going to use the new building. I really like the idea of upgrading farmers (this was something I thought was missing from the last version). The open and closed being mentioned probably would have been more useful a couple of versions ago as the sounds now demonstrate whether or not a building is open or closed. Overall though, I certainly think this will be an improvement once I can get around to downloading it.

----- Original Message -----
From: Jeremy Kaldobsky <jer...@kaldobsky.com
To: audyssey <gamers@audyssey.org
Date sent: Thu, 15 Sep 2011 00:51:54 -0700 (PDT)
Subject: [Audyssey] Castaways version 2.3, mission 4 is here.

The version 2.3 update has finally been posted, and it has quite a few new features that will keep people entertained. For starters, I must again apologize for not having the new multiplayer mode ready, but each day I get a little closer.

I fixed a few more small bugs, as well as another piece of the tome bug that I had apparently missed the first time. A few errors were fixed that caused the game to crash for people using unregistered files. The debuglog.txt file is a little better now, so it should log more useful information in the event of a game crash.

Monks had a bug that caused them to sometimes ignore their tome writing duties in exchange for leather working. This is fixed now.

If you move over a closed building on the map, it will now say the word closed after the building name.

I've added a clearer mission objective to mission 2's introduction. Some people were getting confused about what exactly was required of them in that mission. Hopefully it is easier to understand now.

The upgraded fisherman job Bait master has been changed to Angler, to make it sound a little more accurate.

With all of the new sounds, some people will want to lower their volume so that they can hear their screen reader better. Hold shift and press brackets [ and ] to raise or lower the sound effects volume within the game.

I've added a new feature to the main menu, which allows people to select a custom sound pack. Rather than actually replacing the sound files, people making their own sound packs can simply create a new folder within the castaway directory. Populate that folder with your own sounds that match the names found within the original sounds folder. As a sample I have included a folder called oldpause which is a tiny soundpack that just changes the pause and resume sounds back to how they were in past versions. You'll notice that I didn't have to use any other sounds except pause and resume, since the game will automatically look back to the default sounds folder for any missing sounds from the custom sound pack. To try out the small soundpack, set it on the main menu by typing oldpause where it prompts you for the sound pack name.

Another feature on the main menu is a toggle called pauses. By default it is set to short, but if you change it to long, the supply messages Z X C and V will use periods instead of commas. Some people like the messages how they have always been, but a few people have had trouble since the comma pausing isn't long enough for their screen reader. Hopefully this helps everyone have what they feel is easiest to understand.

Farmers can now be upgraded using tomes. Upgrading farmers is a lot like upgrading soldiers into the different troop types. A menu allows you to turn your farmer into a Gardener, a Wheat farmer, a Winemaker, or a Shepherd. The upgraded farmers get a boost to their working speed, and will also focus their efforts on only their particular skill. Gardeners work in Vegetable farms, Wheat farmers grow wheat, Winemakers work in vineyards, and Shepherds work in animal farms. For a while now people have wanted to divide up their farmers into specific duties, and now you can.

Mission 4 has been added! Prepare yourself for a vicious new enemy that will force you to call upon skills from your past. In addition to a tricky new enemy, plague becomes your first viral foe. The longer it takes you to complete the mission, the higher the risk that your people will catch the disease. If the illness wasn't already bad enough, each person who is sick with the plague raises the odds that more of your people will catch it. You had better keep on top of the situation, or you could quickly find yourself overwhelmed with dying citizens.

A new type of building has been introduced for mission 4. The Tudor house is a larger home able to support 7 people instead of the usual 4. The buildings are more expensive than using normal sized houses, but if space is important to you, the Tudor house may be your new best friend.

I wish everyone luck on the new additions. Have fun, and I will continue working whenever I have time.

Download link for castaways can be found here:
www.kaldobsky.com/audiogames/

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