I just beat Mission Four on easy mode.  It was a lot of fun!
Thanks!
Christina

----- Original Message ----- 
From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "audyssey" <gamers@audyssey.org>
Sent: Thursday, September 15, 2011 3:51 AM
Subject: [Audyssey] Castaways version 2.3, mission 4 is here.


The version 2.3 update has finally been posted, and it has quite a few new 
features that will keep people entertained.  For 
starters, I must again apologize for not having the new multiplayer mode ready, 
but each day I get a little closer.

I fixed a few more small bugs, as well as another piece of the tome bug that I 
had apparently missed the first time.  A few 
errors were fixed that caused the game to crash for people using unregistered 
files.  The debuglog.txt file is a little 
better now, so it should log more useful information in the event of a game 
crash.

Monks had a bug that caused them to sometimes ignore their tome writing duties 
in exchange for leather working.  This is 
fixed now.

If you move over a closed building on the map, it will now say the word closed 
after the building name.

I've added a clearer mission objective to mission 2's introduction.  Some 
people were getting confused about what exactly was 
required of them in that mission.  Hopefully it is easier to understand now.

The upgraded fisherman job Bait master has been changed to Angler, to make it 
sound a little more accurate.

With all of the new sounds, some people will want to lower their volume so that 
they can hear their screen reader better. 
Hold shift and press brackets [ and ] to raise or lower the sound effects 
volume within the game.

I've added a new feature to the main menu, which allows people to select a 
custom sound pack.  Rather than actually replacing 
the sound files, people making their own sound packs can simply create a new 
folder within the castaway directory.  Populate 
that folder with your own sounds that match the names found within the original 
sounds folder.  As a sample I have included a 
folder called oldpause which is a tiny soundpack that just changes the pause 
and resume sounds back to how they were in past 
versions.  You'll notice that I didn't have to use any other sounds except 
pause and resume, since the game will 
automatically look back to the default sounds folder for any missing sounds 
from the custom sound pack.  To try out the small 
soundpack, set it on the main menu by typing oldpause where it prompts you for 
the sound pack name.

Another feature on the main menu is a toggle called pauses.  By default it is 
set to short, but if you change it to long, the 
supply messages Z X C and V will use periods instead of commas.  Some people 
like the messages how they have always been, but 
a few people have had trouble since the comma pausing isn't long enough for 
their screen reader.  Hopefully this helps 
everyone have what they feel is easiest to understand.

Farmers can now be upgraded using tomes.  Upgrading farmers is a lot like 
upgrading soldiers into the different troop types. 
A menu allows you to turn your farmer into a Gardener, a Wheat farmer, a 
Winemaker, or a Shepherd.  The upgraded farmers get 
a boost to their working speed, and will also focus their efforts on only their 
particular skill.  Gardeners work in 
Vegetable farms, Wheat farmers grow wheat, Winemakers work in vineyards, and 
Shepherds work in animal farms.  For a while now 
people have wanted to divide up their farmers into specific duties, and now you 
can.

Mission 4 has been added!  Prepare yourself for a vicious new enemy that will 
force you to call upon skills from your past. 
In addition to a tricky new enemy, plague becomes your first viral foe.  The 
longer it takes you to complete the mission, the 
higher the risk that your people will catch the disease.  If the illness wasn't 
already bad enough, each person who is sick 
with the plague raises the odds that more of your people will catch it.  You 
had better keep on top of the situation, or you 
could quickly find yourself overwhelmed with dying citizens.

A new type of building has been introduced for mission 4.  The Tudor house is a 
larger home able to support 7 people instead 
of the usual 4.  The buildings are more expensive than using normal sized 
houses, but if space is important to you, the Tudor 
house may be your new best friend.

I wish everyone luck on the new additions.  Have fun, and I will continue 
working whenever I have time.

Download link for castaways can be found here:
www.kaldobsky.com/audiogames/

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