will it if it 3d just b one big sprawling level?

On Sep 28, 2011, at 11:03 PM, Thomas Ward wrote:

> Hi Shaun,
> 
> Two comments here if I may.
> 
> To start with I don't think the VI community has too many
> side-scrollers. There is only like five or six that I know of.
> Considering there were probably a couple of hundred for the original
> NES and Super NES that's hardly too many in my book. In fact, the
> style has only barely been touched let alone fully explored.
> 
> Second, as this will be a freeby, just something I whipped up for
> Halloween, its hardly going to show off all the features of the G3D
> Engine. It will not show off "all the full power of the engine," as
> you put it. In fact, if you base something like MOTA 3D on something
> like this you will sadly be overlooking some of the features I could
> or would add given more time to do the game in. So, please, please,
> please, do not consider this game the be all and end all of the
> engine, because I'm going to have to be very basic given the time
> frame.
> 
> Cheers!
> 
> 
> On 9/28/11, shaun everiss <sm.ever...@gmail.com> wrote:
>> Hmmm.
>> A sidescroler would be nice.
>> However we have far to many of those.
>> so I will do 3d.
>> Another reason for me doing this is that no one publically has seen
>> the full power of genisus in 3d mode.
>> I am interested to see what the system can do.
> 
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