I had a thought. A few of the phrases you used wouldn't really fit,
but I was thinking of how to make it convenient to access these
phrases without giving people hellish key layout issues, and it came
to me. Make it one key, say the t key or the f key or something
relatively close at hand to the left hand, and when you press that, it
makes a radio mic activation sound to let you know you're ready, and
then you press a key that corresponds to a function, so say you want
people to hear "Fire" or "attack" or whatever, you press t and then
left click. Say you want people to follow your or advance or whatever,
you press t and then right click. Or "fall back" or "wait here" could
be t and then s. "I'm out of ammo" could be t and then r. tuff like
that. That way, even if you did have non function messages, it would
be a short list of f-keys or whatever rather than a whole load of
them, and it'd decrease the learning curve on the sounds. Learning
curve, after all, is a huge selling point of this game. The keys are
simple and really quite intuitive.

Signed:
Dakotah Rickard

On 11/3/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
> Thanks Valiant!
>
> --- On Thu, 11/3/11, Valiant8086 <valiant8...@lavabit.com> wrote:
>
>> From: Valiant8086 <valiant8...@lavabit.com>
>> Subject: Re: [Audyssey] Swamp Characters/character profiles.
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Date: Thursday, November 3, 2011, 1:37 PM
>> Here are my recordings. I changed a
>> couple of the phrases to fit me
>> better because I just couldn't say it right the way you
>> asked. Hope it's
>> all fine still, let me know if you'd like me to try again.
>> http://dl.dropbox.com/u/1586962/voiceovers%20for%20swamp.zip
>>
>> Sent with Thunderbird 3.1.14 portable.
>>
>> On 11/3/2011 3:37 AM, Jeremy Kaldobsky wrote:
>> > I've finally come up with the first draft of the
>> phrases I need.  For anyone who is interested, record
>> yourself saying these 10 phrases and send them to me.
>> Please save each phrase as its own file so that I don't need
>> to cut apart 1 file into the separate pieces.  I
>> haven't figured out how many different voices I will end up
>> needing, but I will keep the best sounding ones.  I
>> apologize in advance for anyone's recordings that I don't
>> end up using.
>> >
>> > Here are the 10 phrases to record.  On some of
>> them you have a choice between a few options which basically
>> mean the same thing.
>> >
>> > "Hey", "Sup", or another short informal greeting.
>> > "Over here"
>> > "Follow me" or "This way"
>> > "Roger that" or "Yes sir"
>> > "No sir"
>> > "Watch out!" or "Heads up!"
>> > "I need ammo"
>> > "Stay here" or "Stay put"
>> > "Cover me"
>> > "I'll cover you" or "I've got your back"
>> >
>> > Thanks guys!
>> >
>> >
>> >> I like the idea. But I was wondering
>> >> whether it'd be possible to give each character
>> certain
>> >> atributes and certain proficiencies? Have it like
>> Left 4
>> >> Dead and have each character from a different
>> background.
>> >> Someone who was or is in the Military? Proficient
>> with all
>> >> the weapons, but if he was a sniper in the
>> military, give
>> >> him a precision weapon that he can aim at from
>> long range,
>> >> but requires more skill. Civilian character? Give
>> him or her
>> >> the ability to pick random things up and use them
>> as
>> >> weapons, since they wouldn't have any particular
>> area of
>> >> weaponry that they're good with. I feel this makes
>> for more
>> >> variety, along with the quests. It would change
>> strategies a
>> >> player could use. Just some ideas.. and I'll be
>> waiting for
>> >> those lines!
>> >
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