Hi.
The first sentence is a suggestion for a way to replay passed
informational messages, things you've picked up, different area's you've
walked through, blahblahblah. Someone asked for a key to replay the last
message, but I think a buffer to replay through all of them could be
nice, just like with shift period and comma reading chat messages, or
also just putting those informational messages in so that they appear
mixed in with chats would work in a pinch though it'd be annoying if
you're trying to hear what someone said.
One thing I'm noticing is, swamp seems to be really quiet on my
computer. I turn my volume all the way up, turn NVDA's volume way down
to 30, and play that way. Is there something simple you can do to get
the game to be louder? It's the only game that does this for me, even
other fps games like shades of doom are nice and loud. Like, I can't
hear people walking unless I turn it all the way up.
Speaking of which, a lot of times I'll hear a zombie growl, spin toward
it and think I've centered on it, and then I'll just stand there and
wait for it to make more noise so I can tell if I've aimed at it
properly. Time and again I could sit there a long time, and the monster
would just sit there and do nothing. I can walk toward it and suddenly
get attacked with absolutely no warning. Other times I can do a search
fire, just fire, move right a bit, fire, swing right a bit, fire, swing
left a lot, fire, etc. Bad for my accuracy.
Do you think you could make the grass footstep sounds a bit louder, so
they are more around the same volume as concrete and dirt footsteps?
Do you think you could give out coordinates with a certain command? This
could help one call other players to a certain area. Many times I've
chatted that I'm in deep doodoo, people ask me where, and I can't tell
them because the v key doesn't say anything and either I've been
whirrling around firing at zombies then running along until I encounter
more that I don't even know which direction I've been traveling so
couldn't tell you if I was just west of auto mart, etc or I just started
playing and am surrounded and haven't the slightest clue where I spawned
at. Maybe shift v could give you x y coordinates, unless somehow swamp
doesn't use coordinates in the code at all. Then I could say I'm at 4500
3440 and someone at 3800 3500 could walk south and a little east to try
and get to me.
Sometimes the game crashes during mid play, it just closes cleanly. I
think you already know about that though, seems some people were
chatting about it in game.
I idled in the safe zone a while ago, and came back to have no game
open, I guess it crashed again.
Didn't you talk on this list a few days ago a lot about some system for
aiming at the monsters? Some radar thing that lets ou know if you've got
a nice aim going on? I think a very fast beep with about 100ms of delay
between each beep that increases in pitch slightly, then goes up really
high if you're dead center. I think this is a fare suggestion myself,
since after all sighted players of other games might have a scope or
laser site that enables them, if they've enough time to bother, to get a
really good shot. I can just imagine how much fun the hunting rifle
would be with liberal use of that scope. That'd put true meaning to
being a sniper on there.
Last one, I continually encounter monsters and stand trying to kill them
for a good while only to finally give up and walk up to them to find out
I've been firing at a wall of a building I didn't know was there and the
monster is inside. I think if you can code it the best solution for this
is to make it sound very quiet like they're a really long ways away,
then I'll try to walk toward them, encounter the wall, maybe try to walk
around the structure to get to the creature, but find out in doing that
they're inside, not just way over on the other side of the structure. It
wouldn't be so bad if I knew I was aiming right at them, I just don't
know if maybe I'm hitting the wall right next to, and on the far side,
of the monster than me, and need to swing one way or the other and give
it another try.
---
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