I'll relay what I was talking about last night on the game chat.

I'd like to see a sniper rifle added, or I suppose the hunting rifle
could be modified, or perhaps there could be a scope that you find,
like the silencer for the pistol, which is an aiming aid as discussed.
If the sniper rifle is used, it would fire probably 7.62 nato or 50
caliber or something like that, which nothing else currently uses,
have a one shot capacity, and a fairly long reload time, but be quite
powerful and loud. That's why I think it's better to use a sniper
rifle than a scope accessory, although the other has its advantages as
well.

Signed:
Dakotah Rickard

On 11/4/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
> The volume thing sounds like a windows 7 issue if you're using windows 7.
> It is really bad about automatically deciding if something should be louder
> or quieter and adjusting the settings for it.  You may have noticed this if
> you were playing music and opened up a skype call.  Windows 7 would probably
> automatically lower the music volume because it assumes you're more
> interested in hearing Skype.  There isn't anything I can do about that
> though, so you would have to go into the volume settings and tell it not to
> quiet down the game.  So far no one else has reported this particular
> problem, so I hope that helps.
>
> I've added in your coordinate idea.
>
> --- On Fri, 11/4/11, Valiant8086 <valiant8...@lavabit.com> wrote:
>
>> From: Valiant8086 <valiant8...@lavabit.com>
>> Subject: Re: [Audyssey] Swamp, version 1.0b is here
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Date: Friday, November 4, 2011, 5:48 PM
>> Hi.
>> The first sentence is a suggestion for a way to replay
>> passed informational messages, things you've picked up,
>> different area's you've walked through, blahblahblah.
>> Someone asked for a key to replay the last message, but I
>> think a buffer to replay through all of them could be nice,
>> just like with shift period and comma reading chat messages,
>> or also just putting those informational messages in so that
>> they appear mixed in with chats would work in a pinch though
>> it'd be annoying if you're trying to hear what someone
>> said.
>>
>> One thing I'm noticing is, swamp seems to be really quiet
>> on my computer. I turn my volume all the way up, turn NVDA's
>> volume way down to 30, and play that way. Is there something
>> simple you can do to get the game to be louder? It's the
>> only game that does this for me, even other fps games like
>> shades of doom are nice and loud. Like, I can't hear people
>> walking unless I turn it all the way up.
>>
>> Speaking of which, a lot of times I'll hear a zombie growl,
>> spin toward it and think I've centered on it, and then I'll
>> just stand there and wait for it to make more noise so I can
>> tell if I've aimed at it properly. Time and again I could
>> sit there a long time, and the monster would just sit there
>> and do nothing. I can walk toward it and suddenly get
>> attacked with absolutely no warning. Other times I can do a
>> search fire, just fire, move right a bit, fire, swing right
>> a bit, fire, swing left a lot, fire, etc. Bad for my
>> accuracy.
>>
>> Do you think you could make the grass footstep sounds a bit
>> louder, so they are more around the same volume as concrete
>> and dirt footsteps?
>>
>> Do you think you could give out coordinates with a certain
>> command? This could help one call other players to a certain
>> area. Many times I've chatted that I'm in deep doodoo,
>> people ask me where, and I can't tell them because the v key
>> doesn't say anything and either I've been whirrling around
>> firing at zombies then running along until I encounter more
>> that I don't even know which direction I've been traveling
>> so couldn't tell you if I was just west of auto mart, etc or
>> I just started playing and am surrounded and haven't the
>> slightest clue where I spawned at. Maybe shift v could give
>> you x y coordinates, unless somehow swamp doesn't use
>> coordinates in the code at all. Then I could say I'm at 4500
>> 3440 and someone at 3800 3500 could walk south and a little
>> east to try and get to me.
>>
>> Sometimes the game crashes during mid play, it just closes
>> cleanly. I think you already know about that though, seems
>> some people were chatting about it in game.
>>
>> I idled in the safe zone a while ago, and came back to have
>> no game open, I guess it crashed again.
>>
>> Didn't you talk on this list a few days ago a lot about
>> some system for aiming at the monsters? Some radar thing
>> that lets ou know if you've got a nice aim going on? I think
>> a very fast beep with about 100ms of delay between each beep
>> that increases in pitch slightly, then goes up really high
>> if you're dead center. I think this is a fare suggestion
>> myself, since after all sighted players of other games might
>> have a scope or laser site that enables them, if they've
>> enough time to bother, to get a really good shot. I can just
>> imagine how much fun the hunting rifle would be with liberal
>> use of that scope. That'd put true meaning to being a sniper
>> on there.
>>
>> Last one, I continually encounter monsters and stand trying
>> to kill them for a good while only to finally give up and
>> walk up to them to find out I've been firing at a wall of a
>> building I didn't know was there and the monster is inside.
>> I think if you can code it the best solution for this is to
>> make it sound very quiet like they're a really long ways
>> away, then I'll try to walk toward them, encounter the wall,
>> maybe try to walk around the structure to get to the
>> creature, but find out in doing that they're inside, not
>> just way over on the other side of the structure. It
>> wouldn't be so bad if I knew I was aiming right at them, I
>> just don't know if maybe I'm hitting the wall right next to,
>> and on the far side, of the monster than me, and need to
>> swing one way or the other and give it another try.
>>
>>
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the
>> web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the
>> management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to