Hi,

Yeah, i agree. That's pretty much the way my future projects will work
once I finish upgrading the g3d.dll library to use screen reader
support. When you open the program settings in game x it doesn't
change the speech server or voice until a new one is selected. If
there is an error loading said new voice or speech server it reverts
back to the prior speech system being used. I think that is what
Jeremy should try doing as well.

Cheers!


On 11/7/11, David Mehler <dave.meh...@gmail.com> wrote:
> Hi,
>
> For me I play many varied games and I do like configuring them if they
> need it in one place.
>
> I don't know how applicable this will be but in my opinion there's a
> better way, than wavs to hold speech, and that would be have whatever
> screen reader your using speak even if it's on other selections until
> you make a selection. Again, not sure that's applicable, but it would
> resolve not having to include wav files.
>
> Hth
> Dave.
>
>
> On 11/7/11, Thomas Ward <thomasward1...@gmail.com> wrote:
>> Hi,
>>
>> There is nothing wrong with an options/settings page I am aware of.
>> Although,  I suppose Jeremy's games don't really need one since there
>> isn't a whole lot to configure. The main thing we need to setup in his
>> games is the speech output, and currently that is done by tabbing
>> around to the screen reader or Sapi 5 support. The only thing about
>> the current method it doesn't speak when you land on a screen reader
>> option different from the one you are using.
>>
>> For instance, I am now pretty much using NVDA 24/7 so if I land on the
>> Jaws or Window-Eyes options it won't speak until I tab to the NVDA
>> option. Not cool, but as Phil said this could be fixed by just
>> recording a few wav files to speak those options aloud.
>>
>> On 11/7/11, David Mehler <dave.meh...@gmail.com> wrote:
>>> Hi,
>>>
>>> I'm a little late on this topic, but assuming this hasn't been
>>> mentioned what's wrong with a options or settings page where you can
>>> pick items.
>>>
>>> Dave
>>
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