I aggree on that.
At 07:04 a.m. 9/11/2011 -0800, you wrote:
Although I can get tips on how to get through games by listening to
them, I listen to walk throughs just to see how other people play
the games, and I think they are just fun to listen to.
---
Be positive! When it comes to being defeated, if you think you're
finished, you! are! finished!
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 09, 2011 1:44 AM
Subject: Re: [Audyssey] require cheat codes and key bord
commandsforGMAtankcommander
Hi tom.
Well as I said cheats were a thing I used fairly constantly on the
amigar sinse a lot were available, but as I've grown up I pretty
much stopped that precisely because it's more satisfying to play
without as you said.
In roleplay terms it is irritating, though to be honest the thing I
dislike most in tabletop games are people who play them as if they
were automated and just minimax their characters choosing only the
best abilities and skills combo without any thought of what their
character actually does. The interest in a tabletop game should be
dynamic story and character interaction with the rules and dice
used as an aide to story telling rather than them being just the
point of the game as some people seem to think they are.
Getting back to computer games though, I'll admit I do use
walkthroughs, though usually in my case I use them to substitute
for game instructions and item descriptions or as aides for game
text. Mega man zero would've been impossible to play without
walkthroughs, sinse it has about 70 different items all of which
appear pretty jumbled on the select screen, so if I didn't check
the faq and see what items were in the next level and where they
were I wouldn't know what I'd found, and that's not counting the
mission select, menues and dialogue sequences in the game.
metroid zero mission on the other hand I finished for the first
time without the aide of any walkthru, and only checked one when i
was going for a 100 percent items run, ditto with super castlevania.
The first game I ever read a walkthru for was mega man x 2 on the
snes, however I'd got catagorically rustrated with the game up to
that point after playing for a solid six months, pluss I didn't
actually realize I'd already found some of the key items sinse they
made the same pickup sound as when you got an extra life.
These days I actually read some walkthroughs just for fun and to
see how other people tackle bits of various games.
All the best,
Dark.
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