If this is the hidden fire in sod getting it right in front of you, and shooting or walking into wit with your fist swinging will destroy it.
You can also move to the left some and go round it.

At 01:00 p.m. 10/11/2011 +0530, you wrote:
hi all i managed level 2 and 3 but face problem in level4 from the
hidden fire i dont know whare it comes from and how to distroy it

On 11/10/11, Charles Rivard <wee1s...@fidnet.com> wrote:
> Animal trucks? I think you'd better go through the documentation and listen
> to the description of the second mission that was radioed to you while
> crossing that bridge.
>
> ---
> Be positive! When it comes to being defeated, if you think you're finished,
> you! are! finished!
> ----- Original Message -----
> From: "austin pinto" <austinpinto.xavi...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, November 09, 2011 12:29 PM
> Subject: Re: [Audyssey] require cheat codes and key bord
> commandsforGMAtankcommander
>
>
>> hi all i finily managed to pass stage1 of tank commander without
>> cheets its real fun but i am having problem in stage 2 ive distroied
>> all the 4 tanks but cant spot and distroi the animal truks can any1
>> please! Help me with how to spot and distroy the animal truks
>>
>> On 11/9/11, dark <d...@xgam.org> wrote:
>>> Hi tom.
>>>
>>> Well as I said cheats were a thing I used fairly constantly on the amigar
>>> sinse a lot were available, but as I've grown up I pretty much stopped
>>> that
>>> precisely because it's more satisfying to play without as you said.
>>>
>>> In roleplay terms it is irritating, though to be honest the thing I
>>> dislike
>>> most in tabletop games are people who play them as if they were automated
>>> and just minimax their characters choosing only the best abilities and
>>> skills combo without any thought of what their character actually does.
>>> The
>>> interest in a tabletop game should be dynamic story and character
>>> interaction with the rules and dice used as an aide to story telling
>>> rather
>>> than them being just the point of the game as some people seem to think
>>> they
>>> are.
>>>
>>> Getting back to computer games though, I'll admit I do use walkthroughs,
>>> though usually in my case I use them to substitute for game instructions
>>> and
>>> item descriptions or as aides for game text. Mega man zero would've been
>>> impossible to play without walkthroughs, sinse it has about 70 different
>>> items all of which appear pretty jumbled on the select screen, so if I
>>> didn't check the faq and see what items were in the next level and where
>>> they were I wouldn't know what I'd found, and that's not counting the
>>> mission select, menues and dialogue sequences in the game.
>>>
>>> metroid zero mission on the other hand I finished for the first time
>>> without
>>> the aide of any walkthru, and only checked one when i was going for a 100
>>> percent items run, ditto with super castlevania.
>>>
>>> The first game I ever read a walkthru for was mega man x 2 on the snes,
>>> however I'd got catagorically rustrated with the game up to that point
>>> after
>>> playing for a solid six months, pluss I didn't actually realize I'd
>>> already
>>> found some of the key items sinse they made the same pickup sound as when
>>> you got an extra life.
>>>
>>> These days I actually read some walkthroughs just for fun and to see how
>>> other people tackle bits of various games.
>>>
>>> All the best,
>>>
>>> Dark.
>>>
>>>
>>> ---
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>>>
>>
>>
>> --
>> austin pinto
>> email austinpinto.xavi...@gmail.com
>> alternat email austin.pi...@hotmail.com
>> facebook www.facebook.com/austinpinto.xaviers
>> orkut www.orkut.com/austinpinto.xaviers
>> twitter www.twitter.com/austinmpinto
>>
>> join me on google +
>> surch for +austin
>>
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>> Gamers mailing list __ Gamers@audyssey.org
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>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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--
austin pinto
email austinpinto.xavi...@gmail.com
alternat email austin.pi...@hotmail.com
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join me on google +
surch for +austin

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