i am just at the biggnning of the stage 4 and 1 more thing what should i do with the atilearry truck? cause if i distroy it with gun or use standard shells to distroy it my crou tells me that wasnt a good move
On 11/11/11, dark <d...@xgam.org> wrote: > Hi Tom. > I wasn't actually thinking about rp characters in terms of specific > weaknesses like superman's criptonite, but character flaws that make the > characters interesting people to play. > > For instance in the weakly mutants and masterminds game we play, my > character was based on the idea of who would be the worst person to pickup > an iron man type alien battle armour? A slightly dim, concert pianist with > good intentions. > > he has no idea how his sute actually works (indeed interacting with the > sute's ai makes for a large part of the game), he doesn't know super science > or indeed magic, sinse it turns out the sute is an ancient egyptian wrelick. > yet, these are things I've kept, sinse I don't want to alter him as a > character specifically. > > he's grown and changed during the campeign, but character wise there are > sitl things I'd like to keep the same, just because even though it would be > dam useful to have certain skills such as science or magic, it wouldn't be > in his character to have them. > > That for me is the interesting thing about tabletop rp, using the system > dice and rules to make a character who is a distinct person on their own and > reacts dynamically to various situations. > > interestingly enough i've just come back from a one off, just for fun game > where there were no stats and system at all! the gm rolled a couple of dice > to determine things like combat actions and initiative, but the game was > entirely ad lib. > > While not something I'd want for a long period it was great fun to do for a > change. > > getting back to computer games, it would actually be interesting to have > more text walkthrough's around really. There are a couple on audiogams.net > but there could deffinately be more, sinse I for one do enjoy reading them > even for games I've already finished just to see what other people make of > the games. > > This is even more true now that we have more complex games like time of > conflict and castaways, where text could possibly be a clearer way of > explaning tactics and stratogies coherently than trying to explain at the > same time in a full on audio walkthrough. > > Beware the grue! > > dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.