What happened to Jonna?  Write me off list if you like. 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, November 11, 2011 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible MOTA Features

I know there are tons of responses, but I haven't looked at them yet because
I've been busy training with my fifth dog guide.  I would prefer the direct
screen reader access option if it isn't too much work for you or if it
doesn't delay the game longer than you'd like.

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Be positive!  When it comes to being defeated, if you think you're finished,
you! are! finished!
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 10, 2011 10:52 AM
Subject: [Audyssey] Possible MOTA Features


> Hi everyone,
>
> As I mentioned a few days back in the USA Games general news letter 
> the Genesis 3D Engine is getting a major work over in v1.2, and I now 
> have access to some additional features that weren't available when I 
> ported Mysteries of the Ancients to C++ a year ago. Which brings up a 
> question I thought I'd throw out to you, the customers, as this would 
> drastically effect the final version of the game.
>
> One of the new features in v1.2 of the engine is direct screen reader 
> support. I was wondering if you are in favor of using the direct 
> screen reader support in Mysteries of the Ancients v1.0, or if you'd 
> rather keep the Acapela Heather speech clips present in beta 22?
>
> The reason I am asking is I know there were quite a number of 
> complaints over the past few months about being able to change the 
> voice, speech rate, speech volume, etc and by using direct screen 
> reader support you could do this easily. It would also make it easier 
> for me to update an develop the game as I wouldn't have to relie upon 
> wav files for speech output. On the downside I have already agreed to 
> help people like Blind Games Brazil to have them convert the game to 
> Portuguese and I'd feel as though I was cheating them by changing 
> development of the speech output at this point. Any 
> thoughts/suggestions here?
>
> Thanks.
>
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