What happened to Jonna? Write me off list if you like. -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, November 11, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Possible MOTA Features
I know there are tons of responses, but I haven't looked at them yet because I've been busy training with my fifth dog guide. I would prefer the direct screen reader access option if it isn't too much work for you or if it doesn't delay the game longer than you'd like. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, November 10, 2011 10:52 AM Subject: [Audyssey] Possible MOTA Features > Hi everyone, > > As I mentioned a few days back in the USA Games general news letter > the Genesis 3D Engine is getting a major work over in v1.2, and I now > have access to some additional features that weren't available when I > ported Mysteries of the Ancients to C++ a year ago. Which brings up a > question I thought I'd throw out to you, the customers, as this would > drastically effect the final version of the game. > > One of the new features in v1.2 of the engine is direct screen reader > support. I was wondering if you are in favor of using the direct > screen reader support in Mysteries of the Ancients v1.0, or if you'd > rather keep the Acapela Heather speech clips present in beta 22? > > The reason I am asking is I know there were quite a number of > complaints over the past few months about being able to change the > voice, speech rate, speech volume, etc and by using direct screen > reader support you could do this easily. It would also make it easier > for me to update an develop the game as I wouldn't have to relie upon > wav files for speech output. On the downside I have already agreed to > help people like Blind Games Brazil to have them convert the game to > Portuguese and I'd feel as though I was cheating them by changing > development of the speech output at this point. Any > thoughts/suggestions here? > > Thanks. > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _____________ NOD32 EMON 6622 (20111111) information _____________ This message was checked by NOD32 antivirus system http://www.eset.com _____________ NOD32 EMON 6622 (20111111) information _____________ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.