Jonna died of a sudden heart attack in February of 2004 at the age of 10 and a half. Then came Carolina in April of that year, who had to be put to sleep due to hip displasia in August of this year. I'm now training with my first Lab after having had 4 Shepherds.

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Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! ----- Original Message ----- From: "Darren Duff" <duff...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Friday, November 11, 2011 6:34 PM
Subject: Re: [Audyssey] Possible MOTA Features


What happened to Jonna?  Write me off list if you like.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, November 11, 2011 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible MOTA Features

I know there are tons of responses, but I haven't looked at them yet because I've been busy training with my fifth dog guide. I would prefer the direct
screen reader access option if it isn't too much work for you or if it
doesn't delay the game longer than you'd like.

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Be positive! When it comes to being defeated, if you think you're finished,
you! are! finished!
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 10, 2011 10:52 AM
Subject: [Audyssey] Possible MOTA Features


Hi everyone,

As I mentioned a few days back in the USA Games general news letter
the Genesis 3D Engine is getting a major work over in v1.2, and I now
have access to some additional features that weren't available when I
ported Mysteries of the Ancients to C++ a year ago. Which brings up a
question I thought I'd throw out to you, the customers, as this would
drastically effect the final version of the game.

One of the new features in v1.2 of the engine is direct screen reader
support. I was wondering if you are in favor of using the direct
screen reader support in Mysteries of the Ancients v1.0, or if you'd
rather keep the Acapela Heather speech clips present in beta 22?

The reason I am asking is I know there were quite a number of
complaints over the past few months about being able to change the
voice, speech rate, speech volume, etc and by using direct screen
reader support you could do this easily. It would also make it easier
for me to update an develop the game as I wouldn't have to relie upon
wav files for speech output. On the downside I have already agreed to
help people like Blind Games Brazil to have them convert the game to
Portuguese and I'd feel as though I was cheating them by changing
development of the speech output at this point. Any
thoughts/suggestions here?

Thanks.

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