it is still hard you not suppose to be trapped in the safe zone and
the river is insane still love it

On 11/21/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
> Well the new update should hopefully help solve the problem where everyone
> had everything they needed.  I've made it a bit harder now.
>
> When it comes to your multiplayer comments, those are exactly the kinds of
> things I wanted to solve with Castaways and Swamp.  With the centralized
> server people don't need to keep track of IP numbers, and the server is
> coded in a way that allows even very slow connections to use it.  While it
> certainly isn't perfect, it seems to be doing what I intended.
>
>> I havn't played swamp for a bit but
>> thats mainly  because there is now little challenge
>> after I mastered multiplayerthough I think this is on the
>> todo list.
>> Right now for example we get to much ammo, etc.
>> Its almost garenteed that we will get more than enough of
>> anything, and everything.
>> In a short time but then this is still a concept in
>> progress and honestly playing this online  thing is
>> real good.
>> I previously didn't bother with online play because of
>> really bad things going on, from the fact you had to know
>> everyone's ip on some games to bad things happening with my
>> connection.
>> It maybe have been that I have had a crappy connection
>> which I have resolved somewhat but it always seemed that I
>> was dropped off.
>> And then again I have never been an online junky.
>> Eg I used to play muds, core exiles and things.
>> I found unless I devoted part of my day to ce or whatever
>> the rest was I would have to put time asside for the game.
>> At 08:29 p.m. 20/11/2011 +0800, you wrote:
>
>
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