It actually has a few more modes than 4, and it still has the Japanese track. The only game that didn't have one was the original Soul Calibur on the dreamcast which only had Japanese voices. Mode wise, soul calibur has your typical arcade and versus, as well as team battle, survival, time attack and a weapon master mode. The weapon master mode isn't negotiable without sighted assistance, sadly. ----- Original Message ----- From: "Tom Randall" <kf6...@comcast.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 28, 2011 4:31 PM
Subject: [Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay!


Hey again.

Ok thanks lots that is what I was hoping to hear. I should clarify, what I mean by limited is that so far as I know you don't have as many game options available, say the multilanguage voice tracks and so forth like you do in SC4. That was the kind of thing I was referring to not so much the game play itself.

Thanks for mentioning the no finishing moves and no breakable armor thing as well I can just tell him to ignore any references to that kind of thing in the podcast. I actually really do like SC2 as well myself so what I will probably end up doing is just pick up another copy and either keep it or let my friend have that one and take my original back. I actually found SC2 to be much easier to get a handle on for some reason than I have with SC4 but SC4 is finally starting to make at least some sense to me thank the gods.

Game on.

Tom
On Nov 28, 2011, at 3:30 PM, Clement Chou wrote:

SC 2 isn't actually more limiting. A lot of people, including myself, find SC 2 a lot better because it's faster and more balanced... but yes, the basic gameplay is the same. SC 2 doesn't have critical finishers or breakable armor, but the rest of it is more or less the same... though I don't remember as it's been ages since I played it.
----- Original Message ----- From: "Tom Randall" <kf6...@comcast.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 28, 2011 3:23 PM
Subject: Re: [Audyssey] king of fighters xiii gameplay!


Hey.

Yes I do recall you saying that you intended to do another one sometime so will definitely be looking forward to that.

Yeah I was pretty happy about that myself, I let people listen to these things pretty often and most of them say oh that's cool but that's about as far as it goes so to have somebody show some pretty serious interest was great. I'm not sure he's gonna run out and buy a PS3 or Xbox or anything but who knows. So just wanted you to know that these things you're spending time doing really are making a difference and maybe helping get some more of us into mainstream gaming which we all know is a good thing.

Oh by the way, is much of that SC4 podcast applicable to SC2? I know SC2 is much more limited in the things you can do and the options you have and so on, I am talking about how the basic game play works. The reason I ask is I gave a good friend of mine who is also blind my PS2 and a copy of SC2 for Xmas and if this would help him get some of the basics down it'd be great and I obviously no longer have it here to experiment with and find out myself so would appreciate any input you or anyone else for that matter has on this.

Game on.

Tom
On Nov 28, 2011, at 2:59 PM, Clement Chou wrote:

Well, I did say in that recording I did intend to come back and do another one which is more in depth. I'll look into doing one for MK as well, when I dig the game back up out of my no-longer-played stack. haha. It's been a while since I played that game... I'm glad you found the podcasts useful... and to hear that you got someone else interested in SC because of my recording is good news!
----- Original Message ----- From: "Tom Randall" <kf6...@comcast.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 28, 2011 2:48 PM
Subject: Re: [Audyssey] king of fighters xiii gameplay!


Hey man, another excellent recording as always. You kind of got your butt handed to you at the end of that but a great job nonetheless. Sometime when you have time to do it I think it would be great if you can do a couple more podcasts like you did with SC4 and MVC3. I don't know about anyone else but I found these extremely useful and I still do, have actually gotten a new person interested in the SC series because of your intro. The King of Fighters series is one that I for one am not very familiar with so I think this would be really good once you have had the game for a while. I am sure those intros are really time consuming to do so I can understand it might take you a while to do this but thought it is something worth mentioning. Like I say I think this one would be good to do one for and maybe MK9 as well since you've had that one for a while. Anyhow just something for you to think about.

Game on.

Tom
On Nov 26, 2011, at 8:27 PM, Clement Chou wrote:

So.. I found this game after looking for it for 3 hours on Friday, and my best buy lied to me and said they had some in stock when they didn't. I played the first time today, and here's the result. For all those who don't know what KOF is, here's a basic breakdown. It's a 2d fighter, but the uniqueness of this series is that it's 3 on 3. Trick is, it isn't tag team. You pick three characters, and the match is played in rounds, elimination style. When your first character gets knocked out, the next round is played by your second character and so on. So essentially, one match can have up to five rounds depending on how even it goes for the players. The sounds in this game are classic fighting game style, so not very realistic. The music, on the other hand, is awesome. I showed off what stuff I could being a first time player, and I wanted to show off the coolest things in the game... the neo max super moves, but didn't get the chance... though I think the computer might've pulled one off on me. lol. Enjoy!
http://dl.dropbox.com/u/3394499/king%20of%20fighters%20xiii%20-%20art%20of%20fighting%20team%20gameplay.mp3
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