i would pay anything but would rather have a mac version first. and if rs games can create a mac version then you can.
On Dec 1, 2011, at 3:08 PM, QuentinC wrote: > Hi dark, > > There's a big difference between my playroom and Thomas' game. > > In Thomas' case, in order to make something multiplateform, he has to think > completely his project to be multiplatform from start. Being multiplatform in > C++ is not an easy task at all: you must pick the right audio engine, the > right windowing and input handling system, organize your files in a certain > way, don't use proprietary formats or drivers specific to a certain OS, put > all these things together correctly, etc. > > In my case, my game essentially works on a server, and the server is the same > for all clients on all systems. In fact the client is rather stupid: it only > shows what the server tells it to show and ask the server for what to do when > certain keys are pressed. > Compare that to your web browser: it only shows the page the webserver > delivered to it, and ask for another page to show whenever you click on a > link. The logic behind, i.e. how the websites you are visiting really work, > is a matter of the server only. The browser only know that you clicked on a > link, it doesn't know that you are ordering something in a online shop. > Note: this is a very simplistic view of the real job done by a browser, but > you should catch the basic idea. > > Consequence of that: the developper has just to make a GUI and follow my > protocol to communicate with the server properly. He can use the specific > tools and drivers of choice for his system to make the GUI, the audio, the > input handling, talk to the network, etc.. The problem is therefore in theory > far much easier than thinking from the beginning how you could do so that > that particular thing work the same way everywhere without changes. Of course > the task remain difficult, but has nothing to do compared to what Thomas had > to do. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.