Hi.
Personally, that's not how it's happening for me. If a zombie growls, and
I realize by the growl that I need to take it out before it gets me, I
will try to aim for the growl while it's still growling. Let's imagine it
growls directly to my left. Now I turn left to face it. I might hear the
footsteps come around to in front of me then go over to the right as the
zombie notices me and begins to run toward me, but the growl sound, still
playing the same sound having not stopped yet, continues to play from my
left ear while the zombie about to start hitting me from my right side.
Now when the growl sound comes  to it's end and the zombie growls again,
the growl will come from the right.

This bug is happening a little less frequently than before, but it's not
as consistant. Before it was just a couple of zombies that always did it,
and it was those particular types. Now it seems any zombie can do it, but
it doesn't happen all the time with those. I've had a dog not pan.

> Hi Jeremy, my wild guess is the problem might not be a panning sound bug.
> I
> find that my mouse movement control isn't as smooth as the previous
> version.
> sometimes when zombies are towards one side and i try to turn, i am still
> facing the same direction. that might make players feel that is the
> panning
> problem. When that happens, usually moving back a few steps the mouse will
> work again.
> As for the ambient sounds keep playing after we leave that place, it
> happens
> when that area has many bees all around, many zombies foot steps and
> growling at the same time.
> 锦发/Steady Goh
> ----- Original Message -----
> From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, December 05, 2011 7:37 AM
> Subject: Re: [Audyssey] ammo in swamp
>
>
>>I was also thinking of Shift + R.  Well I've had a few people asking when
>>the next update will be posted so I should bring it up here.  As many of
>>you know I worked double shifts all last week and will be working double
>>shifts each day this week as well.  This has totally destroyed any
>> chances
>>of me working on code except on the weekends for right now.  I've been
>>working to fix the several reported bugs, but I'm still trying to figure
>>out why some people are getting a bug with the panning sounds, zombies,
>> and
>>ambient noises.  I believe all 3 are related, but so far I haven't
>> spotted
>>the problem.  The other bug reports are all fixed as far as I know, so
>> I'm
>>really just waiting to solve this last one before I upload the update.
>>
>>
>>> I'd actually prefer Shift + R. Keeps
>>> the commands on one hand.
>>>
>>> Kai
>>
>>
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>
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