well said. and yes, they have been known to drop backwards compatibility due to securety as well. and besides, if they support everything, windows is going to end up huge!
not that it isn't already. lol
dallas
'

On 12/12/2011 04:50, Alex Kenny wrote:
While I'm not usually the person who will jump to Microsoft's defense,
I don't think it's really fair to say they were too lazy to bother
adding VB compatibility. After all, Windows 8 will still run games
written in VB, but I'm guessing it will require the same tweaks that
Vista and 7 do, namely registering the DirectX 8 libraries.

While MS will be breaking VB support partly to force people to remove
.NET, another In 1998, most people were using Windows 9X, which is an
entirely different OS architecture than even Windows XP.

The older code or components get, the more difficult it is to keep
them working as a product evolves, and the more potential problems it
can cause. Off the top of my head, I can think of at least two major
Windows security problems that were the result of code that had been
in Windows for several decades, most likely to maintain
backward-compatibility.

While I agree that MS breaking VB compatibility is going to cause huge
problems in the audio games community, there are certainly technical
reasons why MS is doing it beyond laziness and forcing people to
upgrade.

On 12/11/11, dark<d...@xgam.org>  wrote:

Hi Phil.

Out of interest were there any major gameplay changes associated with lone
wolf version 4?

while I see the point, frankly just because microsoft are too lazy to add
backward compatibility into windows doesn't mean there won't be ways around,
and in the case of vb applications it seems that there are already pretty
solid ways of running them on windows 7, which is why developers like Jim
and Aprone are writing games in vb 6 stil (and I don't mean the hole virtual
system emulation mallarchy either).

So personally, ---- and not just because I'm stil running xp (my computer
afterall can't last forever), I am rather more interested in what possible
gameplay changes or additions version 4 might have, especially if it's being
sold as a separate game.

Then of course what about the 92 custom missions for the game?

personally I'd be more in favour of David writing a sequal rather than a
version upgrade to the game, with significant gameplay changes, and leaving
lone wolf version 3 as the distinct lone wolf.

beware the grue!

dark.
----- Original Message -----
From: "Phil Vlasak"<p...@pcsgames.net>
To: "Gamers Discussion list"<gamers@audyssey.org>
Sent: Sunday, December 11, 2011 2:59 PM
Subject: [Audyssey] plans for an updated Lone Wolf


Hi Folks,
I'm pasting a message from David about his games.

----- Original Message -----
From: "GMAGames - David Greenwood"<davidgreenw...@rogers.com>
Sent: Saturday, December 10, 2011 2:27 PM
Subject: [GMAGamesTalk] Re: Any plans for an updated Lone Wolf?


Hi all,

After reviewing my schedule and looking at what i have done, partially
done, and what needs updates, I have decided to rewrite LoneWolf 4 from
scratch. It is currently written in VB6 and it is getting the the point
where it is a matter of just a couple of years before programs written in

this language may not be supported.  Matter of fact, the development
environment no longer works in Windows 7, but if developed in Vista say,
it will still run in Windows 7 and Windows 8, but Microsoft has said that

it probably won't thereafter.

What does this mean to you?  Firstly, all the previous work on LW will be

discarded, including original LW code and any changes I've made so far
towards LW4 in VB6. This will extend the schedule out quite a bit. Next,
due to the amount of work, LW4 will need to be purchased as a new game.
If there is a credit for previous owners of the license, it would be
small.

In any event, LW3 will continue to be supported and key replacements will

continue to be generated  for people who do not upgrade.

Regards,
David Greenwood,
davidgreenw...@gmagames.com
http://www.GMAGames.com



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to