Sorry, I neglected to say that everything I've mentioned is about SC 5, and nothing relating to 4. ----- Original Message ----- From: "Tom Randall" <kf6...@comcast.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 13, 2011 8:55 AM
Subject: Re: [Audyssey] a bit more soul calibur info


Indeed this is good information. I am assuming that this stuff applies only to SC4 and perhaps SC5?

Game on.

Tom

On Dec 12, 2011, at 9:41 PM, Clement Chou wrote:

No vids this time, just some facts that some people may not have about the gameplay system. The three biggest things to point out are probably, the just guard, brave edge, and critical edge. Just guard is basically a perry maneuver. When you tap the guard button and let it go, you'll have a few frames during which if an opponent hits you with an attack, you will automatically perry their attack and will be able to punish them while they're recoverying. Brave edge is basically a powered up version of a normal move. If you compare the SF games with this, the SF games have special and ex-specials. In SC, you don't really have special moves... instead you have a series of normal attacks that can be increased in power and have certain properties. A critical edge is the SC equivalent to a super move. The command for the critical edge is the same for everyone, but unlike 2d games you can't just throw them out and hope they connect... you have to combo into them. Because if you perform one and miss, you're in big, big trouble. Aside from these three things, the rest of the gameplay is more or less the same, just without the critical finisher, and the speed is faster. Hope this little snippet was somewhat informative!
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